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Gian-Carlo Pascutto
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* Gian-Carlo Pascutto
Gian-Carlo Pascutto
, (GCP)
a Belgian
[1]
computer scientist, and computer chess and
Go
programmer with further interests in
sound recording and reproduction
and
digital signal processing
[2]
. Gian-Carlo is author of the free
open source
chess and
chess variants
engine
Sjeng
[3]
, the chess engine
Deep Sjeng
, which emerged from the closed source Sjeng 12.7 branch
[4]
and went commercial in 2003
[5]
, the experimental chess engine
Stoofvlees
, and the Go playing program
Leela
[6]
. More recently, after
DeepMind
published the
AlphaGo Zero
paper
[7]
, Gian-Carlo Pascutto designed and initiated
Leela Zero
[8]
, a Go playing entity using
MCTS
(but without Monte Carlo playouts) and a
deep
residual
convolutional neural network
stack, trained by a public, distributed effort, as
LCZero
also adapted to chess
[9]
[10]
.
Gian-Carlo Pascutto
[11]
Table of Contents
Photos
Forum Posts
1999
2000 ...
2005 ...
2010 ...
External Links
References
What links here?
Photos
Gian-Carlo and
Elke van Vlierberghe
as
Vikings
[12]
Forum Posts
1999
Extended futility pruning and hashtables
by
Gian-Carlo Pascutto
,
CCC
, December 30, 1999 »
Futility Pruning
,
Transposition Table
2000 ...
Subject: PVS and NegaScout
by
Gian-Carlo Pascutto
,
CCC
, January 05, 2000 »
Principal Variation Search
,
NegaScout
Sjeng 7 out - with sources now (GPL)
by
Gian-Carlo Pascutto
,
CCC
, April 15, 2000 »
Sjeng
Beating MTD(n,f)
by
Gian-Carlo Pascutto
,
CCC
, June 05, 2001 »
MTD(f)
Chess over LAN revisited - APHID
by
Gian-Carlo Pascutto
,
CCC
, September 17, 2001 »
APHID
A proposed WAC replacement for testing
by
Gian-Carlo Pascutto
,
CCC
, September 18, 2001 »
Win at Chess
Playing the NPS game
by
Gian-Carlo Pascutto
,
CCC
, September 26, 2001 »
Nodes per second
About False Fail Highs, professionals, and MTD searches
by
Gian-Carlo Pascutto
,
CCC
, April 12, 2002 »
Fail-High
,
MTD(f)
Deep Sjeng testers wanted
by
Gian-Carlo Pascutto
,
CCC
, August 28, 2002 »
Deep Sjeng
Re: WCCC2004 on mainstream Italian newspaper
by
Gian-Carlo Pascutto
,
CCC
, July 09, 2004 »
WCCC 2004
2005 ...
Re: Singular extensions and null move
by
Gian-Carlo Pascutto
,
CCC
, May 29, 2005 »
Singular Extensions
,
Null Move Pruning
Results from UCT parallelization
by
Gian-Carlo Pascutto
,
CCC
, March 11, 2009 »
UCT
,
Parallel Search
Paradigm shifts
by
Gian-Carlo Pascutto
,
CCC
, November 14, 2009 »
Ippolit
Re: Gaviota TBs, compression schemes
by
Gian-Carlo Pascutto
,
CCC
, December 30, 2009
2010 ...
Re: Chess program with Artificial Neural Networks (ANN)?
by
Gian-Carlo Pascutto
,
CCC
, January 07, 2010 »
Stoofvlees
Re: Chess program with Artificial Neural Networks (ANN)?
by
Gian-Carlo Pascutto
,
CCC
, January 08, 2010
Re: Chess vs Go // AI vs IA
by
Gian-Carlo Pascutto
, June 02, 2010 »
Go
,
Artificial Intelligence
External Links
Gian-Carlo Pascutto's ICGA Tournaments
Computerschach, Interview with Gian-Carlo Pascutto
by
Frank Quisinsky
, February 04, 2010
gcp (Gian-Carlo Pascutto) · GitHub
Sjeng - chess, audio and misc. software
Pascutto, Gian-Carlo
from
computer-go.info
References
^
Re: WCCC2004 on mainstream Italian newspaper
by
Gian-Carlo Pascutto
,
CCC
, July 09, 2004
^
Sjeng - chess, audio and misc. software
^
Sjeng : a chess-and-variants playing program
^
Sjeng 12.7 and 11.2 released
by
Gian-Carlo Pascutto
,
rgcc
, January 2, 2002
^
Deep Sjeng 1.0 released
by
Lex
,
rgcc
, March 3, 2003
^
Sjeng - chess, audio and misc. software - Leela
^
David Silver
,
Julian Schrittwieser
,
Karen Simonyan
,
Ioannis Antonoglou
,
Aja Huang
,
Arthur Guez
,
Thomas Hubert
,
Lucas Baker
,
Matthew Lai
,
Adrian Bolton
,
Yutian Chen
,
Timothy Lillicrap
,
Fan Hui
,
Laurent Sifre
,
George van den Driessche
,
Thore Graepel
,
Demis Hassabis
(
2017
).
Mastering the game of Go without human knowledge
.
Nature
, Vol. 550,
pdf
^
GitHub - gcp/leela-zero: Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper
^
Announcing lczero
by
Gary
,
CCC
, January 09, 2018
^
GitHub - glinscott/leela-chess: A chess adaption of GCP's Leela Zero
^
3rd International CSVN Tournament Leiden, Netherlands, May 16-18, 2003
^
WCCC 2005
excursion,
Iceland
August 17, 2005
What links here?
Page
Date Edited
13th Computer Olympiad
Jul 22, 2017
14th Computer Olympiad
Jul 23, 2017
Amy
May 9, 2017
APHID
Jun 26, 2017
Artificial Intelligence
Apr 9, 2018
Bionic
May 27, 2013
Bionic Impakt
Sep 6, 2014
Carlos Pesce
Sep 7, 2012
CCT11
Feb 17, 2015
CCT12
Jan 28, 2018
CCT13
Dec 6, 2013
CCT15
Oct 21, 2014
CCT2
Sep 7, 2012
CCT3
Feb 14, 2013
CCT4
Apr 22, 2013
Chess Tiger
Jan 7, 2016
Chess960
Sep 27, 2016
Chess960CWC 2005
Jan 1, 2016
Chess960CWC 2006
Sep 25, 2014
Chess960CWC 2008
Aug 21, 2012
Chess960CWC 2009
Aug 21, 2012
ChessBase (Database)
Feb 26, 2018
Chessmaster
Jan 21, 2018
Chiron
Sep 24, 2017
CPT 2008
Nov 6, 2014
CPT 2010
Jan 17, 2013
CPT 2011
Dec 1, 2013
Crashtest Dummy
Feb 15, 2014
CSVN
Jan 8, 2018
Cutechess-cli
Jan 6, 2018
David Fotland
Jan 6, 2017
Deep Learning
Feb 12, 2018
Deep Sjeng
Jan 7, 2016
DOCCC 2001
Aug 15, 2015
DOCCC 2002
Nov 24, 2017
DOCCC 2004
Nov 19, 2016
DOCCC 2006
Aug 27, 2016
DOCCC 2009
Aug 15, 2015
DOCCC 2010
Aug 15, 2015
DOCCC 2011
Dec 1, 2013
Dutch Open Computer Chess Championship
Sep 25, 2014
Elke van Vlierberghe
Jun 16, 2013
Engine Testing
Feb 1, 2018
Equinox
Dec 12, 2016
Erdogan Günes
Jul 7, 2017
Eugene Nalimov
Dec 23, 2016
EXchess
Jan 21, 2018
Fabien Letouzey
Feb 5, 2018
Fail-High
Oct 22, 2017
Futility Pruning
Aug 30, 2017
Georg von Zimmermann
May 29, 2017
Gian-Carlo Pascutto
Jan 16, 2018
Glaurung
Mar 14, 2017
Go
Jan 24, 2018
Gromit
Apr 5, 2017
Hans van der Zijden
Dec 13, 2016
Harvey Williamson
Jan 7, 2016
ICT 2007
Sep 14, 2015
ICT 2008
Sep 14, 2015
ICT 2010
Sep 14, 2015
Ikarus
Jul 5, 2016
IOCSC 2010
Jul 13, 2013
Ippolit
May 17, 2016
Jean-Louis Boussin
Jan 7, 2016
LCZero
Apr 18, 2018
Leen Ammeraal
Nov 3, 2014
Logging
Jan 20, 2018
Lokasoft
Jul 14, 2012
Magic Bitboards
Apr 13, 2018
Match Statistics
Mar 31, 2018
Micro-Max
Aug 7, 2017
MTD(f)
Jul 17, 2017
Nalimov Tablebases
Dec 23, 2016
NegaScout
Jul 6, 2016
Neural Networks
Mar 12, 2018
Nexus
Jan 7, 2016
Nodes per second
Feb 28, 2018
Opening Book
Feb 26, 2018
Parallel Search
Dec 30, 2017
People
Feb 28, 2018
Principal Variation Search
Oct 22, 2017
Proof-number search
Jan 22, 2018
Queen (engine)
Nov 3, 2014
Repetitions
Jan 16, 2018
Revelation
Jul 15, 2016
Rybka Controversy
Jan 18, 2018
Singular Extensions
Jan 9, 2018
Sjeng
Aug 17, 2017
Static Exchange Evaluation
Dec 14, 2017
Stefan Meyer-Kahlen
Jun 19, 2017
Stoofvlees
Dec 7, 2017
Tessa Pijl
Oct 28, 2017
Test-Positions
Feb 25, 2018
Ubaldo Andrea Farina
Jan 7, 2016
UCT
Jan 22, 2018
Vladan Vučković
Feb 10, 2016
WCCC 2002
Nov 24, 2017
WCCC 2003
Apr 2, 2017
WCCC 2004
Jan 28, 2018
WCCC 2005
Dec 27, 2016
WCCC 2007
Jan 2, 2017
WCCC 2008
Jan 3, 2017
WCCC 2009
Apr 2, 2017
WCRCC 2008
Nov 21, 2016
WCRCC 2009
Jul 14, 2014
WCRCC 2010
Jul 14, 2014
WCRCC 2011
Oct 21, 2014
WCRCC 2012
Jul 14, 2014
Win at Chess
Sep 25, 2017
WMCCC 2001
Jul 25, 2017
Zappa
Oct 24, 2017
Đorđe Vidanović
Feb 20, 2017
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a Belgian [1] computer scientist, and computer chess and Go programmer with further interests in sound recording and reproduction and digital signal processing [2]. Gian-Carlo is author of the free open source chess and chess variants engine Sjeng [3], the chess engine Deep Sjeng, which emerged from the closed source Sjeng 12.7 branch [4] and went commercial in 2003 [5], the experimental chess engine Stoofvlees, and the Go playing program Leela [6]. More recently, after DeepMind published the AlphaGo Zero paper [7], Gian-Carlo Pascutto designed and initiated Leela Zero [8], a Go playing entity using MCTS (but without Monte Carlo playouts) and a deep residual convolutional neural network stack, trained by a public, distributed effort, as LCZero also adapted to chess [9] [10].
Table of Contents
Photos
Forum Posts
1999
2000 ...
2005 ...
2010 ...
External Links
References
What links here?
Up one level