Skip to main content
guest
Join
|
Help
|
Sign In
chessprogramming
Home
guest
|
Join
|
Help
|
Sign In
Wiki Home
Recent Changes
Pages and Files
Members
Home
Basics
Getting Started
Board Representation
Search
Evaluation
Principle Topics
Chess
Programming
Artificial Intelligence
Knowledge
Learning
Testing
Tuning
User Interface
Protocols
Dictionary
Lists
Arts
Cartoons
CC Forums
Conferences
Dedicated CC
Engines
Games
Hardware
History
Organizations
Papers
People
Periodical
Samples
Software
Timeline
Tournaments and Matches
Videos
Misc
Acknowledgments
On New Pages
Recommended Reading
Wikispaces Help
Giulia Costantini
Edit
0
4
…
3
Tags
female
people
researcher
Notify
RSS
Backlinks
Source
Print
Export (PDF)
Home
*
People
* Giulia Costantini
Giulia Costantini
,
an Italian computer scientist and lecturer at
Hogeschool Rotterdam
. She holds a M.Sc. in CS from
Ca' Foscari University of Venice
in 2010, and finished her Ph.D. in CS at
University of Eindhoven
in 2013. Her research has been focused on a particular technique of
static analysis
of computer programs, named
abstract interpretation
. Such technique heavily relies on mathematical concepts and its purpose is to prove the
correctness
of programs in advance of execution.
In 2010 while affiliated with Ca' Foscari University of Venice, she was involved in the design of the open-source programming language
Casanova
[1]
[2]
for developing
Real-time strategy
games, introduced at the
Advances in Computer Games 13
conference in
Tilburg
, 2011
[3]
.
Giulia Costantini
[4]
Table of Contents
Selected Publications
External Links
References
What links here?
Selected Publications
[5]
Giuseppe Maggiore
,
Giulia Costantini
,
Agostino Cortesi
(
2009
).
Game Programming as a Non-Threatening Introduction to Functional Languages
.
IEE IV 2009
,
pdf
Giulia Costantini
,
Pietro Ferrara
,
Agostino Cortesi
(
2011
).
Static Analysis of String Values
.
ICFEM 2011
,
pdf
Giuseppe Maggiore
,
Alvise Spanò
,
Renzo Orsini
,
Giulia Costantini
,
Michele Bugliesi
,
Mohamed Abbadi
(
2011
).
Designing Casanova: A Language for Games
.
Advances in Computer Games 13
Giulia Costantini
,
Pietro Ferrara
,
Giuseppe Maggiore
,
Agostino Cortesi
(
2013
).
The Domain of Parametric Hypercubes for Static Analysis of Computer Games Software
.
ICFEM 2013
,
pdf
External Links
Giulia Costantini | LinkedIn
References
^
Casanova Language - Home
^
Giacomo Casanova from Wikipedia
^
Giuseppe Maggiore
,
Alvise Spanò
,
Renzo Orsini
,
Giulia Costantini
,
Michele Bugliesi
,
Mohamed Abbadi
(
2011
).
Designing Casanova: A Language for Games
.
Advances in Computer Games 13
^
Giulia Costantini | LinkedIn
^
dblp: Giulia Costantini
What links here?
Page
Date Edited
Advances in Computer Games 13
Jan 7, 2017
Alvise Spanò
May 3, 2014
Giulia Costantini
May 4, 2014
Giuseppe Maggiore
May 3, 2014
Languages
Nov 26, 2017
Michele Bugliesi
Jun 2, 2014
Mohamed Abbadi
May 3, 2014
People
Feb 28, 2018
Renzo Orsini
May 3, 2014
Up one level
Javascript Required
You need to enable Javascript in your browser to edit pages.
help on how to format text
Turn off "Getting Started"
Home
...
Loading...
an Italian computer scientist and lecturer at Hogeschool Rotterdam. She holds a M.Sc. in CS from Ca' Foscari University of Venice in 2010, and finished her Ph.D. in CS at University of Eindhoven in 2013. Her research has been focused on a particular technique of static analysis of computer programs, named abstract interpretation. Such technique heavily relies on mathematical concepts and its purpose is to prove the correctness of programs in advance of execution.
In 2010 while affiliated with Ca' Foscari University of Venice, she was involved in the design of the open-source programming language Casanova [1] [2] for developing Real-time strategy games, introduced at the Advances in Computer Games 13 conference in Tilburg, 2011 [3].
Table of Contents
Selected Publications
[5]External Links
References
What links here?
Up one level