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Gunnar Andersson,
a Swedish computer scientist and Ph.D. from Royal Institute of Technology. As Othello programmer, Gunnar Andersson is primary author of the strong Othello program Zebra [1] and its Windows freeware incarnation WZebra [2] [3], already incorporating advanced bitboard techniques, for instance the Kogge-Stone Algorithm. An older 2003 MMX implementation of Dumb7Fill in inline assembly was used to determine mobility [4], while the implementation by co-author Toshihiko Okuhara in Zebra looks parallel prefixed [5].

Selected Publications

[6] [7]

External Links


References

  1. ^ Zebra
  2. ^ WZebra - The Othello Wiki Book Project
  3. ^ Download WZebra
  4. ^ bitboard mobility Copyright (c) 2003, Gunnar Andersson
  5. ^ bitbmob.c in zebra.tar.gz
  6. ^ Gunnar Andersson, Research
  7. ^ DBLP: Gunnar Andersson

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