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Hao Wang
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* Hao Wang
Hao Wang
,
a Chinese computer scientist and currently a research associate at the Department of Computer Science
[1]
,
Virginia Polytechnic Institute and State University
,
Blacksburg, Virginia
. He received his Ph.D. degree in 2008 from the Institute of Computing Technology,
Chinese Academy of Sciences
, (ICT, CAS)
Beijing
[2]
. His research interests include
high performance computing
,
parallel computing architecture
and
big data analytics
. He worked and published on
parallel game tree search
using
GPUs
applied to chess and
Connect6
[3]
.
Hao Wang
[4]
Table of Contents
Selected Publications
External Links
References
What links here?
Selected Publications
[5]
Liang Li
,
Hong Liu
,
Peiyu Liu
,
Taoying Liu
,
Wei Li
,
Hao Wang
(
2012
).
A Node-based Parallel Game Tree Algorithm Using GPUs
. CLUSTER 2012,
pdf
Liang Li
,
Hong Liu
,
Hao Wang
,
Taoying Liu
,
Wei Li
(
2015
).
A Parallel Algorithm for Game Tree Search Using GPGPU
.
IEEE Transactions on Parallel and Distributed Systems
, Vol. 26, No. 8
Kaixi Hou
,
Hao Wang
,
Wu-chun Feng
(
2015
).
ASPaS: A Framework for Automatic SIMDIZation of Parallel Sorting on x86-based Many-core Processors
.
ICS2015
,
pdf
External Links
Hao Wang - Homepage
References
^
Computer Science at Virginia Tech
^
Institute of Computing Technology, Chinese Academy of Sciences
^
Liang Li
,
Hong Liu
,
Hao Wang
,
Taoying Liu
,
Wei Li
(
2015
).
A Parallel Algorithm for Game Tree Search Using GPGPU
.
IEEE Transactions on Parallel and Distributed Systems
, Vol. 26, No. 8
^
Image and biography from
A Parallel Algorithm for Game Tree Search Using GPGPU - IEEE Xplore Document
^
dblp: Hao Wang
What links here?
Page
Date Edited
Connect6
Jul 22, 2017
GPU
Dec 16, 2017
Hao Wang
Jun 27, 2017
Hong Liu
Jun 28, 2017
Liang Li
Jun 29, 2017
Parallel Search
Dec 30, 2017
Peiyu Liu
Jun 27, 2017
People
Feb 28, 2018
SIMD and SWAR Techniques
Jun 27, 2017
Taoying Liu
Jun 28, 2017
Wei Li
Jun 28, 2017
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a Chinese computer scientist and currently a research associate at the Department of Computer Science [1], Virginia Polytechnic Institute and State University, Blacksburg, Virginia. He received his Ph.D. degree in 2008 from the Institute of Computing Technology, Chinese Academy of Sciences, (ICT, CAS) Beijing [2]. His research interests include high performance computing, parallel computing architecture and big data analytics. He worked and published on parallel game tree search using GPUs applied to chess and Connect6 [3].
Table of Contents
Selected Publications
[5]External Links
References
What links here?
Up one level