// Devuelve el Most Significant Bit de un Bitboardinline Casilla Bitboards::MSB(const Bitboard &b){if(b&65535)returnstatic_cast<Casilla>(TablaMSB[b&65535]);if(b&MSBMask1)returnstatic_cast<Casilla>(TablaMSB[(b>>16)&65535]+16);if(b&MSBMask2)returnstatic_cast<Casilla>(TablaMSB[(b>>32)&65535]+32);returnstatic_cast<Casilla>(TablaMSB[b>>48]+48);}
an UCI compliant open source chess engine written by Chispa author Federico Andrés Corigliano in C++, released in 2007 [1].
Table of Contents
Description
Board Representation
HeavyChess is a bitboard engine and uses compact rotated bitboards to determine sliding piece attacks. It performs eight byte lookups to count populations, and bitscan by conditional 64k lookups, where the most significant bit on the chess board maps the least significant arithmetical one [3]:Search
HeavyChess applies PVS alpha-beta with transposition table and null move pruning, mate theat and check extensions inside a fractional ply iterative deepening framework with aspiration windows.Evaluation
The evaluation seems not that heavy as the program's name suggests. Beside obligatory, incremental updated material balance, HeavyChess utilizes piece-square tables and considers various piece terms, such as bishop pair, rook on (half) open file, and rook on 7th rank.See also
Forum Posts
External Links
References
What links here?
Up one Level