Hermann Kaindl,
an Austrian computer scientist, games researcher and since 2003 full professor at the Vienna University of Technology, where he already defended his Ph.D. under supervision of Wilhelm Barth[1][2]. Kaindl was senior consultant with the division of program and systems engineering at Siemens AGAustria[3]. Concurrently to his work in the industry, Kaindl has given lectures in computer science at the Technical University of Vienna since 1984, where he received the venia docendi in applied computer science (Praktische Informatik) in 1989 [4].
Hermann Kaindl (1982). Dynamic Control of the Quiescence Search in Computer Chess. Cybernetics and Systems Research (ed. R. Trappl), pp. 973-977. North-Holland, Amsterdam. » Quiescence Search
Hermann Kaindl (1982). Quiescence Search in Computer Chess. SIGART Newsletter, 80, pp. 124-131. Reprinted (1983) in Computer-Game-Playing: Theory and Practice, pp. 39-52. Ellis Horwood Ltd., Chichester. » Quiescence Search
Hermann Kaindl (1983). Searching to Variable Depth in Computer Chess. Proceedings of IJCAI 83, pp. 760-762. Karlsruhe. pdf
Hermann Kaindl, Anton Scheucher (1992). Reasons for the Effect of Bounded Look-Ahead Search. IEEE Transactions on Systems, Man, and Cybernetics, Vol. 22, No. 5, pp. 992-1007.
Hermann Kaindl, Gerhard Kainz, Angelika Leeb, Harald Smetana (1995). How to use limited memory in heuristic search. Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence (IJCAI-95), Montreal, Canada, pp. 236-242. pdf
an Austrian computer scientist, games researcher and since 2003 full professor at the Vienna University of Technology, where he already defended his Ph.D. under supervision of Wilhelm Barth [1] [2]. Kaindl was senior consultant with the division of program and systems engineering at Siemens AG Austria [3]. Concurrently to his work in the industry, Kaindl has given lectures in computer science at the Technical University of Vienna since 1984, where he received the venia docendi in applied computer science (Praktische Informatik) in 1989 [4].
As student, Hermann Kaindl was primary author of the chess program Merlin, along with Helmut Horacek, Marcus Wagner and Roland Schreier, competing at various ACM North American Computer Chess Championships and two World Computer Chess Championships in the 80s [5].
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