In C / C++ one may use header files with exclusive, conditional compiled inlined routines, as combinations and variations of the mentioned approaches. Initialization should be implemented by conditional compile switches in various implementation files (c, cpp). Favorite should be bishopAttack by magic bitboards due to the relative small table less than 38KByte, while magic rookattacks takes more than 20 times the space so far.
As always with space-time tradeoff - it depends on the cache- and memory using and footprint of a individual chess program - on a particular hardware architecture - which solution is preferable and faster. Perft frameworks likely prefer larger tables but less computation. So far L1 Cache is a rare resource, Translation Lookaside Buffer als well.
None rotated approaches as mentioned in
can hide the implementation details behind a stateless interface:
In C / C++ one may use header files with exclusive, conditional compiled inlined routines, as combinations and variations of the mentioned approaches. Initialization should be implemented by conditional compile switches in various implementation files (c, cpp). Favorite should be bishopAttack by magic bitboards due to the relative small table less than 38KByte, while magic rookattacks takes more than 20 times the space so far.
As always with space-time tradeoff - it depends on the cache- and memory using and footprint of a individual chess program - on a particular hardware architecture - which solution is preferable and faster. Perft frameworks likely prefer larger tables but less computation. So far L1 Cache is a rare resource, Translation Lookaside Buffer als well.
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