Hiroyuki Iida is a professional 6-dan Shogi player, and co-author of the Shogi program Tacos, the four times Gold medal winner at Computer Olympiads[4] . He is member of the Board of the ICGA as Secretary-Treasurer and Section Editor of the ICGA Journal.
Hiroyuki Iida, Yoshiyuki Kotani (1991). Computer Shogi. The Proceedings of Game Playing System Workshop, pp. 42-48. ICOT, Tokyo, Japan.
Hiroyuki Iida, Jos Uiterwijk (1992). How to Become a Shogi Grandmaster. Proceedings of The First European Shogi Workshop, Heidelberg, Germany, Vol. 1, pp. 25-29. Shogi Deutschland and EMBL.
Hiroyuki Iida, Jos Uiterwijk (1993). Thoughts on Grandmaster-like Strategies. Proceedings of The Second European Shogi Workshop. Shogi Deutschland and EMBL, Heidelberg, Germany.
Hiroyuki Iida, Jos Uiterwijk, Jaap van den Herik (1996). A Game-Tree Model Including an Opponent Model. Proceedings of the Eighth Dutch Conference on Artificial Intelligence (NAIC'96) (eds. J.-J.Ch. Meyer and L.C. van der Gaag), pp. 223-234. Utrecht University
Makoto Sakuta, Hiroyuki Iida, Jin Yoshimura (2000). Solving Problems under {Uncertainty Paradigm}. Proceedings of International Conference on Advances in Infrastructure for Electronic Business, Science and Education on the Internet (SSGRR 2000), L'Aquila, Italy. (in CD-ROM).
Alessandro Cincotti, Shigetaka Komori, Hiroyuki Iida (2008). The Game of Synchronized Triomineering and Synchronized Tridomineering. International Journal of Computational and Mathematical Sciences 2:3 2008, pdf
a Japanese computer scientist and computer games researcher with focus on Game-refinement theory, Opponent Model Search, and Computer Shogi. Hiroyuki Iida is Professor at Japan Advanced Institute of Science and Technology (JAIST), and head of the games laboratory [1][2]. Before, he was affiliated with the Shizuoka University, Hamamatsu, and was postdoctoral researcher at Maastricht University. He received his Ph.D. on Heuristic Theories on Game-Tree Search from Tokyo University of Agriculture and Technology, Tokyo [3] .
Hiroyuki Iida is a professional 6-dan Shogi player, and co-author of the Shogi program Tacos, the four times Gold medal winner at Computer Olympiads [4] . He is member of the Board of the ICGA as Secretary-Treasurer and Section Editor of the ICGA Journal.
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Selected Publications
[7] [8]1990 ...
1995 ...
- Masayuki Fujii, Hiroyuki Iida, Yoshiyuki Kotani (1995). Prediction of an opponent's move using opponent's time effectively. 2nd Game Programming Workshop
- Yoshiyuki Kotani, Hiroyuki Iida (1995). Which moves should be pruned - classification of Shogi Moves and Ratio of Played Moves. 2nd Game Programming Workshop
- Hiroyuki Iida, Yoshiyuki Kotani, Jos Uiterwijk (1995). Tutoring Strategies in Game-Tree Search. ICCA Journal, Vol. 18, No. 4, extended abstract as pdf
- Hiroyuki Iida, Fuminari Abe (1996). Brinkmate Search. 3rd Game Programming Workshop
- Hirofumi Nakaie, Hiroyuki Iida, Yoshiyuki Kotani (1996). A Method of Applying Opening Book Data to Non-Recorded Positions. 3rd Game Programming Workshop
- Hiroyuki Iida, Jos Uiterwijk, Jaap van den Herik (1996). A Game-Tree Model Including an Opponent Model. Proceedings of the Eighth Dutch Conference on Artificial Intelligence (NAIC'96) (eds. J.-J.Ch. Meyer and L.C. van der Gaag), pp. 223-234. Utrecht University
- Hitoshi Matsubara, Hiroyuki Iida, Jos Uiterwijk (1996). A Shogi-Computer Test Set. ACM Conference on Computer Science
- Hiroyuki Iida, Yoshiyuki Kotani, Jos Uiterwijk, Jaap van den Herik (1997). Gains and Risks of OM Search. Advances in Computer Chess 8
- Hitoshi Matsubara, Hiroyuki Iida, Reijer Grimbergen (1997). Chess, Shogi, Go, natural developments in game research. pdf
1998 ...Xinbo Gao, Hiroyuki Iida, Jos Uiterwijk, Jaap van den Herik (1998). A Speculative Strategy. CG 1998
Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos Uiterwijk (1998). Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. CG 1998
2000 ...
- Hiroyuki Iida, Martin Müller (2000). Report on the Second Open Computer-Amazons Championship. ICGA Journal, Vol 23, No. 1
- Jaap van den Herik, Hiroyuki Iida (eds.) (2000). Games in AI Research. Universiteit Maastricht
- H. Watanabe, Hiroyuki Iida, Jos Uiterwijk (2000). Automatic Composition of Shogi Mating Problems. in Jaap van den Herik, Hiroyuki Iida (eds.) (2000). Games in AI Research.
- Hiroyuki Iida, Jos Uiterwijk, Jaap van den Herik. (2000). Cooperative Strategies for Pair Playing. in Jaap van den Herik, Hiroyuki Iida (eds.) (2000). Games in AI Research.
- Hiroyuki Iida (2000). YSS wins Shogi Tournament. ICGA Journal, Vol. 23, No. 3 » 5th Computer Olympiad
- Makoto Sakuta, Hiroyuki Iida, Jin Yoshimura (2000). A Deterministic Approach for Solving Kriegspiel-like Problems. 5th Computer Olympiad Workshop
- Tsuyoshi Hashimoto, Yoichiro Kajihara, Hiroyuki Iida (2000). Brinkmate Search in Computer Shogi. 5th Computer Olympiad Workshop
- Makoto Sakuta, Hiroyuki Iida (2000). Solving Kriegspiel-like Problems: Exploiting a Transposition Table. ICGA Journal, Vol 23, No. 4, pdf
- Makoto Sakuta, Hiroyuki Iida, Jin Yoshimura (2000). Solving Problems under {Uncertainty Paradigm}. Proceedings of International Conference on Advances in Infrastructure for Electronic Business, Science and Education on the Internet (SSGRR 2000), L'Aquila, Italy. (in CD-ROM).
2001- Makoto Sakuta, Hiroyuki Iida (2001). The Performance of PN*, PDS, and PN Search on 6x6 Othello and Tsume-Shogi. Advances in Computer Games 9
- Nobusuke Sasaki, M. Hirasawa, Tsuyoshi Hashimoto, Hiroyuki Iida, Jos Uiterwijk, Jaap van den Herik (2001). Hira, a Four-handed Shogi Program. Advances in Computer Games 9
- Tsuyoshi Hashimoto, Yoichiro Kajihara, Nobusuke Sasaki, Hiroyuki Iida, Jin Yoshimura (2001). An Evaluation Function for Amazons. Advances in Computer Games 9
- Masahiro Seo, Hiroyuki Iida, Jos Uiterwijk (2001). The PN*-Search Algorithm: Applications to Tsume-Shogi. Artificial Intelligence, Vol. 129, Nos. 1-2
- Xinbo Gao, Hiroyuki Iida, Jos Uiterwijk, Jaap van den Herik (2001). Strategies anticipating a difference in search depth using opponent-model search. Theoretical Computer Science, Vol. 252, Nos. 1–2
- Hiroyuki Iida (2001). 8QP wins Amazons tournament. ICGA Journal, Vol. 24, No. 3 » 6th Computer Olympiad
- Makoto Sakuta, Hiroyuki Iida (2001). AND/OR-tree Search Algorithms in Shogi Mating Search. ICGA Journal, Vol. 24, No. 4
2002- Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Hiroyuki Iida (2002). Endgame-search techniques developed in shogi: application to Lines of Action. In Caulfield, H. et al., editor, Proceedings of JCIS 2002, pages 458-460.
- Hiroyuki Iida, Makoto Sakuta, Jeff Rollason (2002). Computer Shogi. Artificial Intelligence, Vol. 134, Elsevier, CiteSeerX
- Jun Nagashima, Masahumi Taketoshi, Yoichiro Kajihara, Tsuyoshi Hashimoto, Hiroyuki Iida (2002). An Efficient Use of Piece-Square Tables in Computer Shogi.
- Hiroyuki Iida (2002). Control Freak wins Dots-and-Boxes tournament. ICGA Journal, Vol. 25, No. 3 » 7th Computer Olympiad
- Hiroyuki Iida (2002). Dynamic-Information Games. 7th Computer Olympiad Workshop
- Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Jos Uiterwijk, Hiroyuki Iida (2002). Application of the killer-tree heuristic and the lambda-search method to lines of action. [9]
- Hiroyuki Iida, Nobuo Takeshita, Jin Yoshimura (2002). A metric for entertainment of boardgames: its implication for evolution of chess variant. IWEC 2002: Makuhari, Japan
2003 ...2005 ...
2010 ...
2015 ...
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