Hitoshi Matsubara, Steven Walczak, Reijer Grimbergen (1998). Analysis of important patterns in Shogi. The 15 th Annual Meeting of the Japanese Cognitive Science Society, (Nagoya, Japan), 136-137. (in Japanese/Kanji)
2000 ...
Reijer Grimbergen, Hitoshi Matsubara (2001). Plausible Move Generation in Two-Player Complete Information Games Using Static Evaluation. Transactions of the Japanese Society for Artificial Intelligence, Vol.16, pp. 55-62. pdf
a Japanese computer scientist and professor at Future University Hakodate. His research interests include game playing with focus on Shogi, pattern recognition, Robotics, and Robot Soccer.
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