Skip to main content
guest
Join
|
Help
|
Sign In
chessprogramming
Home
guest
|
Join
|
Help
|
Sign In
Wiki Home
Recent Changes
Pages and Files
Members
Home
Basics
Getting Started
Board Representation
Search
Evaluation
Principle Topics
Chess
Programming
Artificial Intelligence
Knowledge
Learning
Testing
Tuning
User Interface
Protocols
Dictionary
Lists
Arts
Cartoons
CC Forums
Conferences
Dedicated CC
Engines
Games
Hardware
History
Organizations
Papers
People
Periodical
Samples
Software
Timeline
Tournaments and Matches
Videos
Misc
Acknowledgments
On New Pages
Recommended Reading
Wikispaces Help
Hong Liu
Edit
0
3
…
1
Tags
people
Notify
RSS
Backlinks
Source
Print
Export (PDF)
Home
*
People
* Hong Liu
Hong Liu
,
a Chinese computer scientist and associate professor at the Institute of Computing Technology,
Chinese Academy of Sciences
, (ICT, CAS)
Beijing
[1]
, where he already received his Ph.D. degree in 2010. His research interests include
high performance computing
,
distributed computing
and
big data analytics
. He worked and published on
parallel game tree search
using
GPUs
applied to chess and
Connect6
[2]
.
Hong Liu
[3]
Table of Contents
Selected Publications
References
What links here?
Selected Publications
[4]
Liang Li
,
Hong Liu
,
Peiyu Liu
,
Taoying Liu
,
Wei Li
,
Hao Wang
(
2012
).
A Node-based Parallel Game Tree Algorithm Using GPUs
. CLUSTER 2012,
pdf
Taoying Liu
,
Jing Liu
,
Hong Liu
,
Wei Li
(
2013
).
A Performance Evaluation of Hive for Scientific Data Management
.
BigData Conference
,
pdf
[5]
[6]
Liang Li
,
Dixin Tang
,
Taoying Liu
,
Hong Liu
,
Wei Li
,
Chenzhou Cui
(
2014
).
Optimizing The Join Operation on Hive to Accelerate Cross-Matching in Astronomy
.
IEEE HPDIC 2014
Liang Li
,
Hong Liu
,
Hao Wang
,
Taoying Liu
,
Wei Li
(
2015
).
A Parallel Algorithm for Game Tree Search Using GPGPU
.
IEEE Transactions on Parallel and Distributed Systems
, Vol. 26, No. 8
References
^
Institute of Computing Technology, Chinese Academy of Sciences
^
Liang Li
,
Hong Liu
,
Hao Wang
,
Taoying Liu
,
Wei Li
(
2015
).
A Parallel Algorithm for Game Tree Search Using GPGPU
.
IEEE Transactions on Parallel and Distributed Systems
, Vol. 26, No. 8
^
Image and biography from
A Parallel Algorithm for Game Tree Search Using GPGPU - IEEE Xplore Document
^
dblp: Hong Liu
^
Apache Hadoop from Wikipedia
^
Apache Hive from Wikipedia
What links here?
Page
Date Edited
Connect6
Jul 22, 2017
GPU
Dec 16, 2017
Hao Wang
Jun 27, 2017
Hong Liu
Jun 28, 2017
Liang Li
Jun 29, 2017
Parallel Search
Dec 30, 2017
Peiyu Liu
Jun 27, 2017
People
Feb 28, 2018
Taoying Liu
Jun 28, 2017
Wei Li
Jun 28, 2017
Up one level
Javascript Required
You need to enable Javascript in your browser to edit pages.
help on how to format text
Turn off "Getting Started"
Home
...
Loading...
a Chinese computer scientist and associate professor at the Institute of Computing Technology, Chinese Academy of Sciences, (ICT, CAS) Beijing [1], where he already received his Ph.D. degree in 2010. His research interests include high performance computing, distributed computing and big data analytics. He worked and published on parallel game tree search using GPUs applied to chess and Connect6 [2].
Table of Contents
Selected Publications
[4]References
What links here?
Up one level