Hrafn Eiríksson
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* Hrafn Eiríksson
Hrafn Eiríksson
,
an Icelandic computer scientist with a B.Sc. from
Reykjavík University
, where he re-investigates
Multi-Cut pruning
in
game-tree search
, under supervision of
Yngvi Björnsson
[1]
. He proposed an enhancement to apply Multi-cut if a
transposition table
probe indicates a
beta-cutoff
without sufficient
draft
stored. The experiments as elaborated in his thesis were conducted with his own
open source engine
Ziggy
, written in
Java
[2]
, also available from
Jim Ablett's
site.
Hrafn Eiríksson
[3]
Table of Contents
Publications
Forum Posts
External Links
References
What links here?
Publications
Hrafn Eiríksson
(
2011
).
Investigation of Multi-Cut Pruning in Game-Tree Search
. B.Sc. thesis,
Reykjavík University
,
pdf
Forum Posts
Hrafn Eiríksson´s contribution to chess
by
Norbert Raimund Leisner
,
CCC
, March 16, 2012
External Links
Hrafn Eiríksson - Google+
Hrafn Eiríksson - Iceland | LinkedIn
krummi/ChessEngine · GitHub
References
^
Hrafn Eiríksson
(
2011
).
Investigation of Multi-Cut Pruning in Game-Tree Search
. B.Sc. Thesis,
Reykjavík University
,
pdf
^
krummi/ChessEngine · GitHub
^
Hrafn Eiríksson - Google+
What links here?
Page
Date Edited
Engines
Mar 10, 2018
Hrafn Eiríksson
Jan 8, 2014
Multi-Cut
Jul 4, 2016
People
Feb 28, 2018
Ziggy
Jan 12, 2016
Ziggy IS
Sep 6, 2015
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an Icelandic computer scientist with a B.Sc. from Reykjavík University, where he re-investigates Multi-Cut pruning in game-tree search, under supervision of Yngvi Björnsson [1]. He proposed an enhancement to apply Multi-cut if a transposition table probe indicates a beta-cutoff without sufficient draft stored. The experiments as elaborated in his thesis were conducted with his own open source engine Ziggy, written in Java [2], also available from Jim Ablett's site.
Table of Contents
Publications
Forum Posts
External Links
References
What links here?
Up one level