In 1980 I spent another summer in Edinburgh as a guest of Donald Michie. Since the low point of 1975, thanks to assiduous and inventive joint pursuit of funding possibilities by Donald and Jean, the Machine Intelligence Research Unit was alive with work focused on chess endgames. There were students, including Tim Niblett and Alen Shapiro. Danny Kopec was there, perhaps formally as a student, but de facto as the resident chess consultant. Ivan Bratko visited frequently. Alen was the administrator of the dream computing environment of that time: a small PDP-11 running Unix.
CLESS
In 1979/80, as visiting researcher at University of Edinburgh, Ivan Bratko worked with Zdenek Zdrahal and Alen Shapiro on Pattern Recognition applied to Chess. In fact they used Bitboards, called cellular 8x8 arrays, to implement their Cellular logic processing emulator for chess (CLESS) [6] . CLESS used three kinds of instructions to recognize simple and more complex chess patterns:
Donald Michie, Ivan Bratko (1978). Advice Table Representations of Chess End-Game Knowledge. Proceedings 3rd AISB/GI Conference, pp. 194-200.
Ivan Bratko (1979). Implementing Search Heuristics using the AL1 Advice-Taking System. Proc. Sixth Int. Joint Conf. on Art. Intell., pp. 95-97. [10]
Ivan Bratko, Tim Niblett (1979). Conjectures and Refutations in a Framework for Chess Endgames. in Expert Systems in the Micro-Electronic Age (Donald Michie, ed.), Edinburgh: Edinburgh University Press.
Ivan Bratko (1985). Symbolic Derivation of Chess Patterns. Progress in Artificial Intelligence (eds. L. Steels and J.A. Campbell), pp. 281-290. Ellis Horwood Ltd., Chichester, UK.
Ivan Bratko (1986, 1990). Game Playing. Prolog Programming for Artificial Intelligence. 2nd Edition 1990. Addison Wesley, Reading, MA. ISBN 0-201-41606-9..
Ivan Bratko, Igor Kononenko (1986). Learning Rules from Incomplete and Noisy Data. Proceedings Unicom Seminar on the Scope of Artificial Intelligence in Statistics. Technical Press
Tim Niblett, Ivan Bratko (1987). Learning decision rules in noisy domains, in Research and Development in Expert Systems III (Max Bramer, ed.), pp. 25-34, Cambridge University Press.
Jana Krivec, Matej Guid, Ivan Bratko (2009). Identification and Characteristic Descriptions of Procedural Chunks. ComputationWorld conference: Cognitive 2009. pdf
a Slovenian computer scientist and researcher in artificial intelligence and computer chess, Professor at the Faculty of Computer and Information Science University of Ljubljana. In 1982, at the University of Edinburgh, Ivan Bratko and Danny Kopec designed the Bratko-Kopec Test [1][2]
Table of Contents
Quotes
Research Interests
Quote from Ivan Bratko's Homepage [4]:Chess Endgames
Quote by Maarten van Emden in I remember Donald Michie [5]:CLESS
In 1979/80, as visiting researcher at University of Edinburgh, Ivan Bratko worked with Zdenek Zdrahal and Alen Shapiro on Pattern Recognition applied to Chess. In fact they used Bitboards, called cellular 8x8 arrays, to implement their Cellular logic processing emulator for chess (CLESS) [6] . CLESS used three kinds of instructions to recognize simple and more complex chess patterns:Selected Publications
[7] [8]1978 ...
1980 ...
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Miroslav Kubat, Ivan Bratko, Ryszard Michalski (1998). A Review of Machine Learning Methods. pdf
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2015 ...
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