Jakub Pawlewicz,
a Polish mathematician, computer scientist and assistant professor at University of Warsaw. His research interests include number theory, data compression, AI in games, Monte-Carlo- and Proof-number search. He is mentioned as primary author of the Hex playing program MIMHex, which was created during a course "AI in Games" on Institute of Informatics of University of Warsaw, and is available as open source [1]. It was built by a group of students and is based on MCTS with RAVE UCT. Along with Łukasz Lew, he applied proof-number search to Atari Go[2] and Lines of Action[3], and wrote his Ph.D. thesis on algorithmic techniques for solving games on the example of the dice game Yahtzee.
a Polish mathematician, computer scientist and assistant professor at University of Warsaw. His research interests include number theory, data compression, AI in games, Monte-Carlo- and Proof-number search. He is mentioned as primary author of the Hex playing program MIMHex, which was created during a course "AI in Games" on Institute of Informatics of University of Warsaw, and is available as open source [1]. It was built by a group of students and is based on MCTS with RAVE UCT. Along with Łukasz Lew, he applied proof-number search to Atari Go [2] and Lines of Action [3], and wrote his Ph.D. thesis on algorithmic techniques for solving games on the example of the dice game Yahtzee.
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Selected Publications
[5] [6]2006 ...
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