A program that plays Go provides a basis for analyzing possibilities for extending present AI conceptions of planning and goal structures to problems that are ill-structured, dynamic, multiperson, resource-bound, and highly interactive. The focus is on mechanisms for communicating information and control over time and among a number of interacting processes, in a flexible but coherent manner. Using the capabilities of current computer languages, it is possible to specify planning and goal structures, and appropriate conventions for them, that will accommodate the demands of these increasingly complex and sophisticated problem environments.
an American professional Go player and teacher at the KGS Go Server. He was the first Western professional at the Japanese Nihon Ki-in. During the Vietnam War, James Kerwin served his Conscientious objector civilian alternative service as Go advisor to Walter R. Reitman [1].
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Planning in Go
James Kerwin worked along with Walter R. Reitman, Robert Nado, Judith S. Reitman, and Bruce Wilcox on goals and plans in a Go playing program. Abstract of their paper [3]:Selected Publications
[4]External Links
References
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