In his 1987 note Challenging that Mobility is Fundamental[3] , Larsson questions Dap Hartmann's definition of mobility based on legal or pseudo-legal moves, as well as distinct or total attacked squares [4], but favors weighting of squares toward the center or the enemy king, safe mobility, and mobility based on pawn structure or even more complex second order computations.
a Swedish computer scientist, professor of Information Technology at Lund University, and president, CEO, and founder of GoalArt [1] . From 1993 to 1996 he was Postdoctoral fellow at Stanford University. His research interests include applied artificial intelligence, automatic control, real-time monitoring and diagnosis, multilevel flow modeling, and game playing.
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Mobility
In his 1987 note Challenging that Mobility is Fundamental [3] , Larsson questions Dap Hartmann's definition of mobility based on legal or pseudo-legal moves, as well as distinct or total attacked squares [4], but favors weighting of squares toward the center or the enemy king, safe mobility, and mobility based on pawn structure or even more complex second order computations.Selected Publications
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