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Jay Scott
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*
People
* Jay Scott
Jay J.P. Scott
,
an American mathematician with expertise in
machine learning
who works for
The Math Forum
at
Drexel University
in
Philadelphia
[1]
. He maintains the
satirist.org
websites
[2]
, including
Machine Learning in Games
, where he describes programs relying on heuristic
search
algorithms
,
genetic algorithms
,
neural networks
, and
temporal differences
. Jay Scott was an early
GNU Chess
contributor, mentioned as co-author in the
ACM 1987
booklet
[3]
. He is further author of the experimental chess program
Kon
to study automated learning of
search
control, which used a
breadth-first
search and kept the entire
tree
in
memory
[4]
.
Jay Scott
[5]
Table of Contents
Forum Posts
External Links
References
What links here?
Forum Posts
Re: Genetic Algorithms for Chess Evaluation Functions
by
Jay Scott
,
rgcc
, July 01, 1996
Re: Gillgasch elevated/CBR Technology
by
Jay Scott
,
rgcc
, March 07, 1997
playing style from search (was Re: Junior's long lines)
by
Jay Scott
,
CCC
, December 29, 1997
overlapping tablebase lookup
by
Jay Scott
,
CCC
, February 09, 1999
External Links
Jay Scott at satirist.org
Machine Learning in Games
References
^
The Math Forum @ Drexel University
^
Jay Scott at satirist.org
^
The ACM's Eighteenth North American Computer Chess Championship
from
The Computer History Museum
, as
pdf
^
playing style from search (was Re: Junior's long lines)
by
Jay Scott
,
CCC
, December 29, 1997
^
Jay Scott at satirist.org
, self portrait, January 2000
What links here?
Page
Date Edited
ACM 1987
Dec 5, 2017
Alois Heinz
Aug 12, 2015
Backgammon
Dec 22, 2017
Christoph Hense
Aug 12, 2015
Endgame Tablebases
Mar 6, 2018
Evaluation
Feb 1, 2018
Genetic Programming
Dec 26, 2017
GNU Chess
Jan 21, 2018
Go
Jan 24, 2018
Jay Scott
Dec 1, 2017
Kai-Fu Lee
May 14, 2015
Learning
Feb 20, 2018
Michael Gherrity
May 8, 2015
Morph
Dec 7, 2017
Neural Networks
Mar 12, 2018
NeuroChess
Dec 7, 2017
Nicol N. Schraudolph
Jan 23, 2017
People
Feb 28, 2018
Richard Snyder
Sep 20, 2015
Robert Levinson
Aug 25, 2016
SAL
Dec 7, 2017
Sanjoy Mahajan
May 14, 2015
Sebastian Thrun
Feb 12, 2018
Terrence J. Sejnowski
Jan 24, 2017
University of California, Santa Cruz
Oct 23, 2017
Wee Chong Oon
Jul 16, 2015
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an American mathematician with expertise in machine learning who works for The Math Forum at Drexel University in Philadelphia [1]. He maintains the satirist.org websites [2], including Machine Learning in Games, where he describes programs relying on heuristic search algorithms, genetic algorithms, neural networks, and temporal differences. Jay Scott was an early GNU Chess contributor, mentioned as co-author in the ACM 1987 booklet [3]. He is further author of the experimental chess program Kon to study automated learning of search control, which used a breadth-first search and kept the entire tree in memory [4].
Table of Contents
Forum Posts
External Links
Machine Learning in Games
References
What links here?
Up one Level