H. (Jeroen) H.L.M. Donkers,
a Dutch computer games and AI-scientist with focus on Opponent Model Search, actually Assistant Professor at the Education Development and Research, FHMLMaastricht University in the faculty of Health, Medicine and Life Sciences. His current research interests are e-learning and in particular the application of artificial intelligence in e-learning [1].
Jeroen Donkers, Alex de Voogt, Jos Uiterwijk (2000). Human versus Machine Problem Solving: Winning Openings in Dakon. Accepted for publication in Board Games studies.
Jeroen Donkers, Jos Uiterwijk, Jaap van den Herik (2002). Learning Opponent-Type Probabilities for PrOM Search. Proceedings of the 14th Dutch-Belgian Artificial Intelligence Conference (BNAIC 2002 )(eds. H. Blockeel and M. Denecker), pp. 91-98. Leuven, Belgium.
Jeroen Donkers (2004) Opponent Models and Knowledge Symmetry in Game Tree Search. (S. van Otterloo, P. McBurney, W. van der Hoek, M. Woolridge, eds.) Proceedings of the First Knowledge and Games Workshop. University of Liverpool, Liverpool, UK, pp. 82 - 88. pdf
Jaap van den Herik, Jeroen Donkers (2004). Games, Theory and Practice. SOFSEM 2004: Theory and Practice of Computer Science (P. van Emde Boas, J. Pokorný, M. Bieliková, J. Stuller, eds.) LNCS 2932, Springer-Verlag, Berlin. pp. 1-8. pdf
Jeroen Donkers, Jaap van den Herik, Jos Uiterwijk, (2004). Probabilistic Opponent-Model Search in Bao. (M. Rauterberg, ed.) Proceedings International Conference on Entertainment Computing - ICEC 2004. LNCS 3166, Springer, Berlin. pp. 409-419. pdf
Jaap van den Herik, Jeroen Donkers, Pieter Spronck (2005). Opponent Modelling and Commercial Games. (Keynote paper). (G. Kendall and S. Lucas, eds.) Proceedings of IEEE 2005 Symposium on Computational Intelligence and Games CIG’05, Essex University, Colchester, UK. pp 15-25. pdf.
Jeroen Donkers (2005) Tree Search in Two-Player Games - Using Bounded Rationality to Prune. Joint Conference on Information Sciences, Special Session on Computer Games. Salt Lake City, Utah, July 21-26, 2005. CD-ROM, ISBN 0-9707890-3-3. pdf.
Jeroen Donkers, Pieter Spronck (2006). Preferenced-Based Player Modelling. In (Steve Rabin, editor) AI Game Programming Wisdom 3, Charles River Media, Boston, MS
a Dutch computer games and AI-scientist with focus on Opponent Model Search, actually Assistant Professor at the Education Development and Research, FHML Maastricht University in the faculty of Health, Medicine and Life Sciences. His current research interests are e-learning and in particular the application of artificial intelligence in e-learning [1].
Table of Contents
Jeroen's Java Games Research Library
Jeroen provides a Java Games Research Library for download [3]. The java version of the Mersenne Twister included in this library is by Michael Lecuyer and is distributed under the GNU General Public License. Games included are Chess, Lines of Action, Kalah, Domineering, Connect Four, and Dakon. Jeroen is further author of the Bao playing program Bao 0.1 [4].Selected Publications
[5][6][7]2000 ...
- Jeroen Donkers, Jos Uiterwijk, Jaap van den Herik (2000). Investigating Probabilistic Opponent-Model Search. Proceedings JCIS 2000, pdf (extended abstract)
- Jeroen Donkers, Alex de Voogt, Jos Uiterwijk (2000). Human versus Machine Problem Solving: Winning Openings in Dakon. Accepted for publication in Board Games studies.
- Geoffrey Irving, Jeroen Donkers, Jos Uiterwijk (2000). Solving Kalah. 5th Computer Olympiad Workshop » Solving Kalah
- Geoffrey Irving, Jeroen Donkers, Jos Uiterwijk (2000). Solving Kalah. ICGA Journal, Vol. 23, No. 3, pdf
2001- Jeroen Donkers, Jos Uiterwijk, Jaap van den Herik (2001). Probabilistic Opponent-Model Search. Information Science, Vol. 135, Nos. 3-4
- Jeroen Donkers, Jos Uiterwijk, Jaap van den Herik (2001). Admissibility in Opponent Model Search. Proceedings BNAIC 2001, pdf
2002- Jeroen Donkers, Jos Uiterwijk (2002). Programming Bao. 7th Computer Olympiad Workshop, pdf » Bao
- Jeroen Donkers, Jos Uiterwijk, Jaap van den Herik (2002). Learning Opponent-Type Probabilities for PrOM Search. Proceedings of the 14th Dutch-Belgian Artificial Intelligence Conference (BNAIC 2002 )(eds. H. Blockeel and M. Denecker), pp. 91-98. Leuven, Belgium.
- Jeroen Donkers, Jos Uiterwijk, Alex de Voogt (2002). Mancala Games - Topics in Artificial Intelligence and Mathematics. In Jean Retschitzki, Rosita Haddad-Zubel (eds.) (2002). Step by step. Proceedings of the 4th colloquium Board games in academia. Edition Universitaires Fribourg Suisse [8]
- Jeroen Donkers (2002). Comments on the Awari Solution. ICGA Journal, Vol. 25, No. 3 [9]
2003- Jeroen Donkers, Jos Uiterwijk, Jaap van den Herik (2003). Admissibility in Opponent-Model Search. IS Journal, in press.
- Jeroen Donkers, Jaap van den Herik, Jos Uiterwijk (2003). Opponent Models in Bao: Conditions of a Successfull Application, Advances in Computer Games 10, pdf
- Jeroen Donkers (2003). Nosce Hostem - Searching with Opponent Models. Ph.D. thesis Universiteit Maastricht, advisors Jaap van den Herik and Jos Uiterwijk, pdf
20042005 ...
- Omar Syed, Jeroen Donkers (2005). The 2nd Arimaa Challenge Match. ICGA Journal, Vol. 28, No. 2 » Arimaa
- Jeroen Donkers, Jos Uiterwijk, Jaap van den Herik (2005). Selecting Evaluation Functions in Opponent-Model Search. Theoretical Computer Science. Vol 349, No. 2. pp. 245–267.
- Jaap van den Herik, Jeroen Donkers, Pieter Spronck (2005). Opponent Modelling and Commercial Games. (Keynote paper). (G. Kendall and S. Lucas, eds.) Proceedings of IEEE 2005 Symposium on Computational Intelligence and Games CIG’05, Essex University, Colchester, UK. pp 15-25. pdf.
- Jeroen Donkers (2005) Tree Search in Two-Player Games - Using Bounded Rationality to Prune. Joint Conference on Information Sciences, Special Session on Computer Games. Salt Lake City, Utah, July 21-26, 2005. CD-ROM, ISBN 0-9707890-3-3. pdf.
- Jeroen Donkers, Jaap van den Herik, Jos Uiterwijk (2005). Similarity Pruning in PrOM Search. Advances in Computer Games 11
2006- Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, Jeroen Donkers (eds.) (2006). 11th International Conference, ACG 2005. Advances in Computer Games 11
- Tom Kronenburg, Jeroen Donkers, Alex de Voogt (2006). Never-Ending Moves in Bao. ICGA Journal, Vol. 29, No. 2, pdf
- Jaap van den Herik, Jeroen Donkers, Jos Uiterwijk, Guillaume Chaslot, Sander Bakkes, Jahn-Takeshi Saito (2006). Intelligent Search Techniques Proof-Number Search. MICC/IKAT Universiteit Maastricht
- Jeroen Donkers, Pieter Spronck (2006). Preferenced-Based Player Modelling. In (Steve Rabin, editor) AI Game Programming Wisdom 3, Charles River Media, Boston, MS
2007External Links
References
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