Joel is author of the chess engine Bodo[2], written in C and later C++[3]. Joel Veness’ chess program Meep based on Bodo is one of the first master-level programs with an evaluation function that was learned entirely from self-play, by bootstrapping from deep searches [4] .
Joel Veness (2006). Expectimax Enhancements for Stochastic Game Players. BSc-Thesis, pdf
Joel Veness, Alan Blair (2007). Effective Use of Transposition Tables in Stochastic Game Tree Search. IEEE Symposium on Computational Intelligence and Games, pdf
an Australian games programmer, mathematician and computer scientist with a Ph.D. from University of New South Wales (UNSW). He spent two years at the University of Alberta as a postdoc under Michael Bowling, and now works in the UK as research scientist at Google DeepMind [1].
Joel is author of the chess engine Bodo [2], written in C and later C++ [3]. Joel Veness’ chess program Meep based on Bodo is one of the first master-level programs with an evaluation function that was learned entirely from self-play, by bootstrapping from deep searches [4] .
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