In 1961 John Maynard Smith created a chess machine called SOMA, the Smith One-Move Analyzer, as a challenger of Donald Michie's and Shaun Wylie's early program Machiavelli from 1947-48 [2], of whose method of working he was in ignorance [3]. Later John Maynard Smith built a SOMA-Machiavelli hybrid named SOMAC (SOMA with features taken from the Machiavelli) [4]. This machine, when allowed a lookahead of two, has a standard of play equal to that of a mediocre human player ... [5][6].
Donald Michie (1966). Game Playing and Game Learning Automata. Advances in Programming and Non-Numerical Computation, Leslie Fox (ed.), pp. 183-200. Oxford, Pergamon. Includes Appendix: Rules of SOMAC by John Maynard Smith[10]
^Donald Michie (1966). Game Playing and Game Learning Automata. Advances in Programming and Non-Numerical Computation, Leslie Fox (ed.), pp 183-200. Oxford, Pergamon. » Includes Appendix: Rules of SOMAC by John Maynard Smith
^Leslie Fox (1966). Advances in programming and non-numerical computation. Pergamon
was a British theoretical evolutionary biologist, geneticist, and latterly Emeritus Professor of Biology at the University of Sussex.
In 1961 John Maynard Smith created a chess machine called SOMA, the Smith One-Move Analyzer, as a challenger of Donald Michie's and Shaun Wylie's early program Machiavelli from 1947-48 [2], of whose method of working he was in ignorance [3]. Later John Maynard Smith built a SOMA-Machiavelli hybrid named SOMAC (SOMA with features taken from the Machiavelli) [4]. This machine, when allowed a lookahead of two, has a standard of play equal to that of a mediocre human player ... [5][6].
In 1973 Maynard Smith formalized a central concept in game theory called the evolutionarily stable strategy (ESS), based on a verbal argument by George R. Price and published in 1982 [7].
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