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Jos Uiterwijk,
a Dutch chemist, computer games scientist, associate professor and coordinator of the computer games research group at Maastricht University [1], chess player and chair of MSV-VSM chess-club in Maastricht [2]. He holds a Ph.D. in physical chemistry in 1985, and a M.Sc. in artificial intelligence in 1988, both from University of Twente. Jos is author of the chess program Touch, co-author of the Connect Four program Victor and the Gomoku program Polygon, all competing at ICGA Tournaments [3]. In 1992, Jos introduced the Countermove Heuristic [4] and published a huge number of scientific papers on games and search topics.
Jos Uiterwijk [5]

Max Euwe

Jos Uiterwijk talk on Max Euwe, Euwe and the Development of Computer Chess, November 16, 2011 [6] [7] [8]:
Uiterwijk returned to the fifties of the previous century when the pioneers of Artificial Intelligence, like Turing and Shannon, published their first speculations on how a computer could play chess. He showed how in less than fifty years the computer has turned into a chess monster, beating the world champion in 1997. Present day chess computers have an ELO rating ranking above 3000, a strength of which chess players of flesh and blood can only dream. Max Euwe was very sceptical about how strong chess computers could become. He was very much interested in the development of computer chess, especially in the underlying mathematical principles. Euwe was involved in the foundation of the Computer Chess Federation of The Netherlands. He challenged researchers to prove him wrong and thus stimulated computer chess studies.

Selected Publications

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2015 ...

External Links


  1. ^ Games and AI Group
  2. ^ MSV-VSM
  3. ^ Jos Uiterwijk's ICGA Tournaments
  4. ^ Jos Uiterwijk (1992). The Countermove Heuristic. ICCA Journal, Vol. 15, No. 1
  5. ^ Jos Uiterwijk - Games and AI Group
  6. ^ Lectures - Max Euwe chesstournament
  7. ^ Jos Uiterwijk - Max Euwe chesstournament
  8. ^ Susan Polgar Chess Daily News and Information: Max Euwe Tournament
  9. ^ ICGA Reference Database (pdf)
  10. ^ dblp: Jos W. H. M. Uiterwijk
  11. ^ Geoffrey Irving, Jeroen Donkers, Jos Uiterwijk (2000). Solving Kalah. ICGA Journal, Vol. 23, No. 3, pdf
  12. ^ Levente Kocsis, Jos Uiterwijk, Jaap van den Herik (2001). Move Ordering using Neural Networks. IEA/AIE 2001, LNCS 2070, pdf
  13. ^ Publications - Maastricht University
  14. ^ Mark Winands, Levente Kocsis, Jos Uiterwijk, Jaap van den Herik (2002). Temporal difference learning and the Neural MoveMap heuristic in the game of Lines of Action. GAME-ON 2002, pdf
  15. ^ ScienceDirect - Information Sciences : Application of the killer-tree heuristic and the lambda-search method to lines of action
  16. ^ Domineering from Wikipedia

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