Skip to main content
guest
Join
|
Help
|
Sign In
chessprogramming
Home
guest
|
Join
|
Help
|
Sign In
Wiki Home
Recent Changes
Pages and Files
Members
Home
Basics
Getting Started
Board Representation
Search
Evaluation
Principle Topics
Chess
Programming
Artificial Intelligence
Knowledge
Learning
Testing
Tuning
User Interface
Protocols
Dictionary
Lists
Arts
Cartoons
CC Forums
Conferences
Dedicated CC
Engines
Games
Hardware
History
Organizations
Papers
People
Periodical
Samples
Software
Timeline
Tournaments and Matches
Videos
Misc
Acknowledgments
On New Pages
Recommended Reading
Wikispaces Help
Justin A. Boyan
Edit
0
4
…
3
Tags
mathematician
people
programmers
Notify
RSS
Backlinks
Source
Print
Export (PDF)
Home
*
People
* Justin A. Boyan
Justin Andrew Boyan
,
an American computer scientist and product manager at
Google
. He holds a B.Sc. in mathematics from
University of Chicago
in 1991, a
Master of Philosophy
in
computer speech
and
language processing
from
University of Cambridge
in 1992
[1]
, and a Ph.D. in computer science from
Carnegie Mellon University
in 1998, where his advisors include
Scott Fahlman
and
Andrew W. Moore
[2]
[3]
. Until 2000, he was research scientist at
NASA Ames Research Center
with assignment as visiting scientist to
MIT
AI Lab
. His research interests include
artificial intelligence
,
statistical machine learning
,
information extraction
, and
optimization
. In the early 90s, he wrote software combining
temporal difference learning
and modular
neural networks
in order to train an expert-level computer
Backgammon
player from scratch. His program
Maestro
placed second at the
4th Computer Olympiad, London 1992
[4]
.
Justin A. Boyan
[5]
Table of Contents
Selected Publications
External Links
References
What links here?
Selected Publications
[6]
[7]
Justin A. Boyan
(
1992
).
Modular Neural Networks for Learning Context-Dependent Game Strategies
. Master's thesis,
University of Cambridge
,
pdf
Justin A. Boyan
,
Michael L. Littman
(
1993
).
Packet Routing in Dynamically Changing Networks: A Reinforcement Learning Approach
.
NIPS 1993
,
pdf
Justin A. Boyan
,
Andrew W. Moore
(
1994
).
Generalization in Reinforcement Learning: Safely Approximating the Value Function
.
NIPS 1994
,
pdf
Justin A. Boyan
,
Andrew W. Moore
(
1996
).
Learning Evaluation Functions for Large Acyclic Domains
.
ICML 1996
,
pdf
Justin A. Boyan
(
1996
).
A Reinforcement Learning Framework for Combinatorial Optimization
.
AAAI/IAAI-96
, Vol. 2,
pdf
Justin A. Boyan
,
Andrew W. Moore
(
1998
).
Learning Evaluation Functions for Global Optimization and Boolean Satisfiability
.
AAAAI/IAAI 1998
,
pdf
Justin A. Boyan
(
1998
).
Least-Squares Temporal Difference Learning
.
Carnegie Mellon University
, CMU-CS-98-152,
pdf
[8]
Justin A. Boyan
(
1998
).
Learning Evaluation Functions for Global Optimization
. Ph.D. thesis,
Carnegie Mellon University
, advisors
Scott Fahlman
and
Andrew W. Moore
,
zipped ps
External Links
Justin Boyan | LinkedIn
Curriculum Vitae - Justin Andrew Boyan
Justin Boyan - Google+
Justin Boyan (@jboyan) | Twitter
Justin Boyan's ICGA Tournaments
Justin Boyan - The Mathematics Genealogy Project
References
^
Justin A. Boyan
(
1992
).
Modular Neural Networks for Learning Context-Dependent Game Strategies
. Master's thesis,
University of Cambridge
,
pdf
^
Justin Boyan - The Mathematics Genealogy Project
^
Justin A. Boyan
(
1998
).
Learning Evaluation Functions for Global Optimization
. Ph.D. thesis,
Carnegie Mellon University
, advisors
Scott Fahlman
and
Andrew W. Moore
^
Curriculum Vitae - Justin Andrew Boyan
^
Justin Boyan | LinkedIn
^
dblp: Justin A. Boyan
^
Curriculum Vitae - Justin Andrew Boyan
^
ICML-99 Best Paper Award
What links here?
Page
Date Edited
4th Computer Olympiad
Jul 15, 2017
Backgammon
Dec 22, 2017
Carnegie Mellon University
Feb 12, 2018
Justin A. Boyan
Jan 10, 2017
Massachusetts Institute of Technology
Jan 24, 2017
Mathematician
Apr 9, 2018
Michael L. Littman
Feb 11, 2018
Neural Networks
Mar 12, 2018
People
Feb 28, 2018
Reinforcement Learning
Feb 12, 2018
Temporal Difference Learning
Feb 20, 2018
Javascript Required
You need to enable Javascript in your browser to edit pages.
help on how to format text
Turn off "Getting Started"
Home
...
Loading...
an American computer scientist and product manager at Google. He holds a B.Sc. in mathematics from University of Chicago in 1991, a Master of Philosophy in computer speech and language processing from University of Cambridge in 1992 [1], and a Ph.D. in computer science from Carnegie Mellon University in 1998, where his advisors include Scott Fahlman and Andrew W. Moore [2] [3]. Until 2000, he was research scientist at NASA Ames Research Center with assignment as visiting scientist to MIT AI Lab. His research interests include artificial intelligence, statistical machine learning, information extraction, and optimization. In the early 90s, he wrote software combining temporal difference learning and modular neural networks in order to train an expert-level computer Backgammon player from scratch. His program Maestro placed second at the 4th Computer Olympiad, London 1992 [4].
Table of Contents
Selected Publications
[6] [7]External Links
References
What links here?