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Katsuki Ohto
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* Katsuki Ohto
Katsuki Ohto
,
a Japanese computer scientist affiliated with the
University of Tokyo
[1]
. As computer game and AI researcher and programmer, he is involved in the development of many game playing programs in the domains of
Go
,
Block Go
,
Shogi
,
Dots and Boxes
,
Trax
,
Puyo Puyo
and
Curling
simulation. His Go playing program
Julie
which applies
deep learning
using
deep convolutional neural networks
[2]
, participated at the
20th Computer Olympiad, Leiden 2017
, winning Bronze in 13x13 Go. His
Shogi
playing program
ShogiNet
based on the open source engine
Apery
[3]
applies deep learning as well without
search
, and became runner-up at the
20th Computer Olympiad, Leiden 2017
behind
HGM's
Shokidoki
.
Katsuki Ohto
[4]
Table of Contents
Selected Publications
External Links
References
What links here?
Selected Publications
Katsuki Ohto
,
Tetsuro Tanaka
(
2016
).
Application of Monte Carlo Tree Search to Curling AI
.
21st Game Programming Workshop
Katsuki Ohto
,
Tetsuro Tanaka
(
2017
).
A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States
.
Advances in Computer Games 15
External Links
Katsuki Ohto LinkedIn
Ohto’s profile
(Japanese)
computer-go.info - Details of Programmer: Katsuki Ohto
Katsuki Ohto (YuriCat) - Libraries.io
YuriCat (Katsuki Ohto) · GitHub
GitHub - YuriCat/AyumuCurling: Curling Program Ayumu
GitHub - YuriCat/JulieGo: Go Program
References
^
Katsuki Ohto LinkedIn
^
computer-go.info - Details of Program: Julie
^
GitHub - YuriCat/apery: a USI Shogi engine
^
Clipped from
Events 2017: Day 6 - Photo 13 of 13
by
Jan Krabbenbos
What links here?
Page
Date Edited
20th Computer Olympiad
Feb 5, 2018
Advances in Computer Games 15
Aug 12, 2017
Katsuki Ohto
Aug 11, 2017
Monte-Carlo Tree Search
Apr 26, 2018
People
Feb 28, 2018
Tetsuro Tanaka
Oct 25, 2017
Ting-Han Wei
Jul 19, 2017
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a Japanese computer scientist affiliated with the University of Tokyo [1]. As computer game and AI researcher and programmer, he is involved in the development of many game playing programs in the domains of Go, Block Go, Shogi, Dots and Boxes, Trax, Puyo Puyo and Curling simulation. His Go playing program Julie which applies deep learning using deep convolutional neural networks [2], participated at the 20th Computer Olympiad, Leiden 2017, winning Bronze in 13x13 Go. His Shogi playing program ShogiNet based on the open source engine Apery [3] applies deep learning as well without search, and became runner-up at the 20th Computer Olympiad, Leiden 2017 behind HGM's Shokidoki.
Table of Contents
Selected Publications
External Links
GitHub - YuriCat/AyumuCurling: Curling Program Ayumu
GitHub - YuriCat/JulieGo: Go Program
References
What links here?
Up one Level