KriegSpiel,
is a wargame based chess variant with incomplete information invented by Henry Michael Temple in 1899. A player only knows the position of his own pieces, while his opponent’s pieces are “in the dark”, ie. they are invisible. A Kriegspiel player has to guess the state of the game and progress to checkmate being in the dark about the history of moves. The most widespread rules are those used on the Internet Chess Club, where Kriegspiel is called Wild 16[1] .
Jason Wolfe, Stuart Russell (2007). Exploiting Belief State Structure in Graph Search. In Proceedings of the ICAPS 2007 Workshop on Planning in Games, Providence, Rhode Island.
is a wargame based chess variant with incomplete information invented by Henry Michael Temple in 1899. A player only knows the position of his own pieces, while his opponent’s pieces are “in the dark”, ie. they are invisible. A Kriegspiel player has to guess the state of the game and progress to checkmate being in the dark about the history of moves. The most widespread rules are those used on the Internet Chess Club, where Kriegspiel is called Wild 16 [1] .
Table of Contents
Computer Olympiads
See also
Selected Publications
1997 ...
2000 ...
2005 ...
2010 ...
External Links
Kriegspiel
Kriegspiel PGN Notation v0.9 » Portable Game Notation
Wargame
War
References
What links here?
Up one Level