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Liang Li
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*
People
* Liang Li
Liang Li
, (Liang Lee, Lang Lee)
[1]
a Chinese computer scientist affiliated with the Institute of Computing Technology,
Chinese Academy of Sciences
, (ICT, CAS)
Beijing
[2]
, where he already defended his Master's degree in computer software and theory in 2013, while his Bachelor's degree in software engineering originates from
Beijing Institute of Technology
(BIT) in 2010
[3]
. His research interests include
high performance computing
,
distributed computing
,
big data analytics
and
artificial intelligence
. He worked and published on
parallel game tree search
using
GPUs
applied to chess and
Connect6
[4]
.
Liang Li
[5]
Table of Contents
Programs
Cloudict
ConnectMore
Chinese Deep
SimReversi
Selected Publications
External Links
References
What links here?
Programs
Cloudict
Along with
Hao Cui
,
Ruijian Wang
and
Siran Lin
, Liang Li is co-author of the strong
Connect6
open source
program
Cloudict
, written in
C++
, which uses
alpha-beta
and
VCF search
[6]
. Cloudict won Silver as
Bitstronger
at the
13th Computer Olympiad, Beijing 2008
, and Gold as
Bit
at the
14th Computer Olympiad, Pamplona 2009
when their authors were affiliated with the
Beijing Institute of Technology
(BIT). Cloudict won Gold at the
16th Computer Olympiad, Tilburg 2011
.
ConnectMore
The multi-platform Connect6
GUI
ConnectMore
is written in
Python 3
[7]
. It is dedicated for Cloudict as default engine but supports other Connect6 programs with similar protocol.
Chinese Deep
The
Phantom Go
program
Chinese Deep
aka
Bit
was also written by the
Beijing Institute of Technology
(BIT) team with
Hao Cui
,
Ruijian Wang
,
Siran Lin
and Liang Li, and performs
MCTS
similar as described by
Tristan Cazenave
[8]
, and participated at the
13th Computer Olympiad, Beijing 2008
[9]
and the
14th Computer Olympiad, Pamplona 2009
respectively.
SimReversi
Liang Li is further author of the
Reversi
engine
SimReversi
, written in
C
and also published on
GitHub
as open source
[10]
.
Selected Publications
[11]
[12]
Liang Li
,
Hong Huang
,
Litao Deng
(
2011
).
Dynamic Opening-Book in Computer Games
. CCDC 2011 (Chinese)
Liang Li
,
Hong Liu
,
Peiyu Liu
,
Taoying Liu
,
Wei Li
,
Hao Wang
(
2012
).
A Node-based Parallel Game Tree Algorithm Using GPUs
. CLUSTER 2012,
pdf
Liang Li
,
Dixin Tang
,
Taoying Liu
,
Hong Liu
,
Wei Li
,
Chenzhou Cui
(
2014
).
Optimizing The Join Operation on Hive to Accelerate Cross-Matching in Astronomy
.
IEEE HPDIC 2014
[13]
[14]
Liang Li
,
Hong Liu
,
Hao Wang
,
Taoying Liu
,
Wei Li
(
2015
).
A Parallel Algorithm for Game Tree Search Using GPGPU
.
IEEE Transactions on Parallel and Distributed Systems
, Vol. 26, No. 8
External Links
Liang Li (李亮)
lang010 (LiangLee) · GitHub
Liang Li's ICGA Tournaments
Li Liang's ICGA Tournaments
(Chinese name order with family name LI first)
References
^
western naming order
, Li is the family name,
Liang Li (李亮) - 8. Notes
^
Institute of Computing Technology, Chinese Academy of Sciences
^
Liang Li (李亮)
^
Liang Li
,
Hong Liu
,
Hao Wang
,
Taoying Liu
,
Wei Li
(
2015
).
A Parallel Algorithm for Game Tree Search Using GPGPU
.
IEEE Transactions on Parallel and Distributed Systems
, Vol. 26, No. 8
^
Image from
lang010 (LiangLee) · GitHub
^
GitHub - lang010/cloudict: A game engine for Connect6, using min-max search, alpha-beta pruning, and VCF search
^
GitHub - lang010/ConnectMore: ConnectMore is a UI for Cloudict of the game Connect6, written by Python 3
^
Tristan Cazenave
(
2005
).
A Phantom-Go Program
.
Advances in Computer Games 11
,
pdf
^
Tristan Cazenave
(
2009
).
Golois Wins Phantom Go Tournament
.
ICGA Journal, Vol. 32, No 1
,
pdf
^
GitHub - lang010/simReversi: a simple game engine for Reversi
^
dblp: Liang Li
^
Liang Li - Google Scholar Citations
^
Apache Hadoop from Wikipedia
^
Apache Hive from Wikipedia
What links here?
Page
Date Edited
13th Computer Olympiad
Jul 22, 2017
14th Computer Olympiad
Jul 23, 2017
16th Computer Olympiad
Aug 12, 2017
Connect6
Jul 22, 2017
GPU
Dec 16, 2017
Hao Cui
Jun 29, 2017
Hao Wang
Jun 27, 2017
Hong Liu
Jun 28, 2017
Liang Li
Jun 29, 2017
Opening Book
Feb 26, 2018
Parallel Search
Dec 30, 2017
Peiyu Liu
Jun 27, 2017
People
Feb 28, 2018
Ruijian Wang
Jun 29, 2017
Siran Lin
Jun 29, 2017
Taoying Liu
Jun 28, 2017
Wei Li
Jun 28, 2017
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a Chinese computer scientist affiliated with the Institute of Computing Technology, Chinese Academy of Sciences, (ICT, CAS) Beijing [2], where he already defended his Master's degree in computer software and theory in 2013, while his Bachelor's degree in software engineering originates from Beijing Institute of Technology (BIT) in 2010 [3]. His research interests include high performance computing, distributed computing, big data analytics and artificial intelligence. He worked and published on parallel game tree search using GPUs applied to chess and Connect6 [4].
Table of Contents
Programs
Cloudict
Along with Hao Cui, Ruijian Wang and Siran Lin, Liang Li is co-author of the strong Connect6 open source program Cloudict, written in C++, which uses alpha-beta and VCF search [6]. Cloudict won Silver as Bitstronger at the 13th Computer Olympiad, Beijing 2008, and Gold as Bit at the 14th Computer Olympiad, Pamplona 2009 when their authors were affiliated with the Beijing Institute of Technology (BIT). Cloudict won Gold at the 16th Computer Olympiad, Tilburg 2011.ConnectMore
The multi-platform Connect6 GUI ConnectMore is written in Python 3 [7]. It is dedicated for Cloudict as default engine but supports other Connect6 programs with similar protocol.Chinese Deep
The Phantom Go program Chinese Deep aka Bit was also written by the Beijing Institute of Technology (BIT) team with Hao Cui, Ruijian Wang, Siran Lin and Liang Li, and performs MCTS similar as described by Tristan Cazenave [8], and participated at the 13th Computer Olympiad, Beijing 2008 [9] and the 14th Computer Olympiad, Pamplona 2009 respectively.SimReversi
Liang Li is further author of the Reversi engine SimReversi, written in C and also published on GitHub as open source [10].Selected Publications
[11] [12]External Links
References
What links here?
Up one level