Lines of Action, (LoA)
a two-playerzero-sum and perfect informationabstract strategyboard game, a connection game played on a standard chessboard, with two times six pieces or checkers per side, White and Black. The goal is to connect all of one's pieces into a single group. Checkers alternately (starting with Black) move horizontally, vertically, or diagonally like a queen in chess, but exactly as many spaces as there are own and opponent checkers on the line. Opponent checkers may be captured, but not own ones, checkers may jump over friendly but not over opponent ones.
a two-player zero-sum and perfect information abstract strategy board game, a connection game played on a standard chessboard, with two times six pieces or checkers per side, White and Black. The goal is to connect all of one's pieces into a single group. Checkers alternately (starting with Black) move horizontally, vertically, or diagonally like a queen in chess, but exactly as many spaces as there are own and opponent checkers on the line. Opponent checkers may be captured, but not own ones, checkers may jump over friendly but not over opponent ones.
Lines of Action was invented by Claude Soucie around 1960, [1] , described 1969 by Sid Sackson in A Gamut of Games, and published in 1988 by Hexagames. Since 1997, human players annually compete at the world championship as part of the Mind Sports Olympiad, Lines of Action programs regularly at the Computer Olympiad, organized by the ICGA.
In his thesis, Mark Winands lists a state-space complexity of about 1.3 x 1024 positions, an average branching factor of 30, and a game-tree complexity of 1056 positions [2].
Table of Contents
Computer Olympiads
Photos
Selected Publications
2000 ...
- Mark Winands (2000). Analysis and Implementation of Lines of Action. M.Sc. thesis. Universiteit Maastricht, pdf
- Mark Winands, Jos Uiterwijk (2000). Analysis and Implementation of Lines of Action. 5th Computer Olympiad Workshop, pdf
- Yngvi Björnsson (2000). YL wins Lines of Action Tournament. ICGA Journal, Vol. 23, No. 3 » 5th Computer Olympiad
- Mark Winands, Jos Uiterwijk, Jaap van den Herik (2001). The Quad heuristic in Lines of Action, ICGA Journal, Vol. 24, No. 1, pdf
2001- Yngvi Björnsson, Mark Winands (2001). YL wins Lines of Action tournament. ICGA Journal, Vol. 24, No. 3 » 6th Computer Olympiad
- Mark Winands, Jos Uiterwijk (2001). PN, PN2 and PN* in Lines of Action. 6th Computer Olympiad Workshop, pdf » Proof-Number Search
2002- Yngvi Björnsson, Mark Winands (2002). YL wins Lines of Action tournament. ICGA Journal, Vol. 25, No. 3 » 7th Computer Olympiad
- Mark Winands, Levente Kocsis, Jos Uiterwijk, Jaap van den Herik (2002). Learning in Lines of Action. 7th Computer Olympiad Workshop [6]
- Jun Nagashima (2002). Realization-Probability Search: Its application to Shogi and LOA. 7th Computer Olympiad Workshop
- Mark Winands, Levente Kocsis, Jos Uiterwijk, Jaap van den Herik (2002). Temporal difference learning and the Neural MoveMap heuristic in the game of Lines of Action. GAME-ON 2002, pdf
- Mark Winands, Jos Uiterwijk, Jaap van den Herik (2002). PDS-PN: A new proofnumber search algorithm: Application to Lines of Action. CG 2002 » Proof-Number Search
- Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Hiroyuki Iida (2002). Endgame-search techniques developed in shogi: application to Lines of Action. JCIS 2002
- Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Jos Uiterwijk, Hiroyuki Iida (2002). Application of the killer-tree heuristic and the lambda-search method to lines of action.
2003- Mark Winands (2003). MIA IV wins Lines of Action tournament. ICGA Journal, Vol. 26, No. 4 » 8th Computer Olympiad
- Darse Billings, Yngvi Björnsson (2003). Search and Knowledge in Lines of Action. Advances in Computer Games 10, pdf
20042005 ...
2010 ...
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