Luca Lissandrello,
an Italian chess player [1] , graduated surveyor, selfemployed systems and programming consultant, and as avocational chess programmer author of the chess engine Neurone, written in Visual Basic .NET[2][3]. He is active member of the G 6 or GSei, the Gruppo Scacchi eInformatica or the Italian Computer Chess Association, and editor of their web sites [4].
an Italian chess player [1] , graduated surveyor, selfemployed systems and programming consultant, and as avocational chess programmer author of the chess engine Neurone, written in Visual Basic .NET [2] [3]. He is active member of the G 6 or GSei, the Gruppo Scacchi e Informatica or the Italian Computer Chess Association, and editor of their web sites [4].
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