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Marcin Szubert
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* Marcin Szubert
Marcin Grzegorz Szubert
,
a Polish computer scientist and assistant professor at the Institute of Computing Science,
Poznań University of Technology
, where he defended his Ph.D. thesis in 2014 on the concept of
shaping
in
reinforcement learning
experimentally verified in nontrivial sequential decision making domains, including the board games of
Othello
and small board
Go
[1]
. His further research interests include
computational intelligence
,
evolutionary computation
,
coevolutionary algorithms
and the
puzzle game 2048
[2]
Marcin Szubert
[3]
Table of Contents
Selected Publications
External Links
References
What links here?
Selected Publications
[4]
Marcin Szubert
,
Wojciech Jaśkowski
,
Krzysztof Krawiec
(
2009
).
Coevolutionary Temporal Difference Learning for Othello
.
IEEE Symposium on Computational Intelligence and Games
,
pdf
Krzysztof Krawiec
,
Marcin Szubert
(
2010
).
Coevolutionary Temporal Difference Learning for small-board Go
.
IEEE Congress on Evolutionary Computation
Krzysztof Krawiec
,
Marcin Szubert
(
2011
).
Learning N-Tuple Networks for Othello by Coevolutionary Gradient Search
.
GECCO 2011
,
pdf
Krzysztof Krawiec
,
Wojciech Jaśkowski
,
Marcin Szubert
(
2011
).
Evolving small-board Go players using Coevolutionary Temporal Difference Learning with Archives
.
Applied Mathematics and Computer Science
, Vol. 21, No. 4
Marcin Szubert
,
Wojciech Jaśkowski
,
Krzysztof Krawiec
(
2011
).
Learning Board Evaluation Function for Othello by Hybridizing Coevolution with Temporal Difference Learning
.
Control and Cybernetics
, Vol. 40, No. 3,
pdf
Marcin Szubert
,
Krzysztof Krawiec
(
2012
).
Autonomous Shaping via Coevolutionary Selection of Training Experience
.
12. PPSN
Marcin Szubert
,
Wojciech Jaśkowski
,
Paweł Liskowski
,
Krzysztof Krawiec
(
2013
).
Shaping Fitness Function for Evolutionary Learning of Game Strategies
.
GECCO 2013
,
pdf
Wojciech Jaśkowski
,
Paweł Liskowski
,
Marcin Szubert
,
Krzysztof Krawiec
(
2013
).
Improving Coevolution by Random Sampling
.
GECCO 2013
,
pdf
Marcin Szubert
,
Wojciech Jaśkowski
,
Krzysztof Krawiec
(
2013
).
On Scalability, Generalization, and Hybridization of Coevolutionary Learning: a Case Study for Othello
.
IEEE Transactions on Computational Intelligence and AI in Games
, Vol. 5, No. 3
Wojciech Jaśkowski
,
Marcin Szubert
,
Paweł Liskowski
(
2014
).
Multi-Criteria Comparison of Coevolution and Temporal Difference Learning on Othello
.
EvoApplications 2014
,
Springer, volume 8602
Marcin Szubert
,
Wojciech Jaśkowski
(
2014
).
Temporal Difference Learning of N-Tuple Networks for the Game 2048
.
IEEE Conference on Computational Intelligence and Games
,
pdf
Marcin Szubert
(
2014
).
Coevolutionary Shaping for Reinforcement Learning
. Ph.D. thesis,
Poznań University of Technology
, supervisor
Krzysztof Krawiec
, co-supervisor
Wojciech Jaśkowski
,
pdf
External Links
Marcin Szubert - Home Page
Temporal Difference Learning of N-Tuple Networks for the Game 2048
by
Marcin Szubert
[5]
Marcin Szubert - Google Scholar Citations
Marcin Szubert · GitHub
References
^
Marcin Szubert
(
2014
).
Coevolutionary Shaping for Reinforcement Learning
. Ph.D. thesis,
Poznań University of Technology
, supervisor
Krzysztof Krawiec
, co-supervisor
Wojciech Jaśkowski
,
pdf
^
Temporal Difference Learning of N-Tuple Networks for the Game 2048
by
Marcin Szubert
^
Marcin Szubert - Google Scholar Citations
^
dblp: Marcin Grzegorz Szubert
^
2048 (video game) from Wikipedia
What links here?
Page
Date Edited
Deep Learning
Feb 12, 2018
Genetic Programming
Dec 26, 2017
Go
Jan 24, 2018
Krzysztof Krawiec
Dec 15, 2014
Kun-Hao Yeh
Jul 19, 2017
Learning
Feb 20, 2018
Marcin Szubert
Dec 13, 2014
Othello
Jan 4, 2018
Paweł Liskowski
Jan 22, 2017
People
Feb 28, 2018
Reinforcement Learning
Feb 12, 2018
Temporal Difference Learning
Feb 20, 2018
Wojciech Jaśkowski
Dec 13, 2014
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a Polish computer scientist and assistant professor at the Institute of Computing Science, Poznań University of Technology, where he defended his Ph.D. thesis in 2014 on the concept of shaping in reinforcement learning experimentally verified in nontrivial sequential decision making domains, including the board games of Othello and small board Go [1]. His further research interests include computational intelligence, evolutionary computation, coevolutionary algorithms and the puzzle game 2048 [2]
Table of Contents
Selected Publications
[4]External Links
References
What links here?
Up one level