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Marco Wiering
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* Marco Wiering
Marco Alexander Wiering
,
a Dutch mathematician, computer scientist, and assistant professor at Faculty of Mathematics and Natural Sciences,
artificial intelligence
and
cognitive engineering
,
University of Groningen
with
tenure track
for associate professor, and until September 2007 assistant professor at
Utrecht University
. He holds a Ph.D. on the topic of
reinforcement learning
from
University of Amsterdam
in 1999, thesis advisors were
Frans Groen
and
Jürgen Schmidhuber
. His research interests include artificial intelligence,
machine learning
,
neural networks
,
object recognition
,
pattern recognition
,
evolutionary computation
,
robotics
,
game playing
,
multi-agent systems
,
time-series
analysis and
computer vision
[1]
.
Marco Wiering
[2]
Table of Contents
Selected Publications
1995 ...
2000 ...
2005 ...
2010 ...
External Links
References
What links here?
Selected Publications
[3]
[4]
[5]
1995 ...
Marco Wiering
(
1995
).
TD Learning of Game Evaluation Functions with Hierarchical Neural Architectures
. Master's thesis,
University of Amsterdam
,
pdf
Marco Wiering
,
Jürgen Schmidhuber
(
1997
).
HQ-learning
.
Adaptive Behavior
, Vol. 6, No 2
Marco Wiering
,
Jürgen Schmidhuber
(
1998
).
Fast online Q (λ)
.
Machine Learning
, Vol. 33, No. 1
Marco Wiering
(
1999
).
Explorations in Efficient Reinforcement Learning
. Ph.D. thesis,
University of Amsterdam
, advisors
Frans Groen
and
Jürgen Schmidhuber
2000 ...
Marco Wiering
(
2000
).
Multi-agent reinforcement learning for traffic light control
. ICML
Henk Mannen
,
Marco Wiering
(
2004
).
Learning to play chess using TD(λ)-learning with database games
.
Cognitive Artificial Intelligence
,
Utrecht University
, Benelearn’04
Jan Peter Patist
,
Marco Wiering
(
2004
).
Learning to Play Draughts using Temporal Difference Learning with Neural Networks and Databases
.
Cognitive Artificial Intelligence
,
Utrecht University
, Benelearn’04
2005 ...
Marco Wiering
,
Jan Peter Patist
,
Henk Mannen
(
2005
).
Learning to Play Board Games using Temporal Difference Methods
. Technical Report,
Utrecht University
, UU-CS-2005-048,
pdf
Marco Wiering
(
2005
).
QV (λ)-learning: A new on-policy reinforcement learning algorithm
. Proceedings of the 7th European Workshop on Reinforcement Learning
2010 ...
Marco Wiering
(
2010
).
Self-play and using an expert to learn to play backgammon with temporal difference learning
.
Journal of Intelligent Learning Systems and Applications
, Vol. 2, No. 2
Marco Wiering
,
Martijn Van Otterlo
(
2012
).
Reinforcement learning: State-of-the-art
.
Adaptation, Learning, and Optimization, Vol. 12
,
Springer
Sjoerd van den Dries
,
Marco Wiering
(
2012
).
Neural-fitted TD-leaf learning for playing Othello with structured neural networks
.
IEEE Transactions on Neural Networks and Learning Systems
, Vol. 23, No. 11
Michiel van der Ree
,
Marco Wiering
(
2013
).
Reinforcement Learning in the Game of Othello: Learning Against a Fixed Opponent and Learning from Self-Play
.
ADPRL 2013
Luuk Bom
,
Ruud Henken
,
Marco Wiering
(
2013
).
Reinforcement Learning to Train Ms. Pac-Man Using Higher-order Action-relative Inputs
.
ADPRL 2013
[6]
External Links
Marco Wiering's Home Page
Marco Wiering | Universität Groningen
M.A. Wiering | Utrecht University
Lifeboat Foundation Bios: Dr. Marco A. Wiering
The Mathematics Genealogy Project - Marco Wiering
Marco Wiering - Google Scholar Citations
References
^
Marco Wiering's Home Page
^
Marco Wiering | Universität Groningen
^
Marco Wiering's publications page
^
dblp: Marco Wiering
^
Marco Wiering - Google Scholar Citations
^
Ms. Pac-Man from Wikipedia
What links here?
Page
Date Edited
Automated Tuning
Feb 27, 2018
Backgammon
Dec 22, 2017
Chess
Jan 21, 2018
Henk Mannen
Mar 2, 2015
István Szita
Aug 4, 2015
Jürgen Schmidhuber
Feb 3, 2018
Learning
Feb 20, 2018
Marco Wiering
Aug 4, 2015
Mathematician
Apr 9, 2018
Meep
Sep 4, 2016
Neural Networks
Mar 12, 2018
NeuroChess
Dec 7, 2017
Othello
Jan 4, 2018
People
Feb 28, 2018
Reinforcement Learning
Feb 12, 2018
Temporal Difference Learning
Feb 20, 2018
TSCP
Feb 5, 2016
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a Dutch mathematician, computer scientist, and assistant professor at Faculty of Mathematics and Natural Sciences, artificial intelligence and cognitive engineering, University of Groningen with tenure track for associate professor, and until September 2007 assistant professor at Utrecht University. He holds a Ph.D. on the topic of reinforcement learning from University of Amsterdam in 1999, thesis advisors were Frans Groen and Jürgen Schmidhuber. His research interests include artificial intelligence, machine learning, neural networks, object recognition, pattern recognition, evolutionary computation, robotics, game playing, multi-agent systems, time-series analysis and computer vision [1].
Table of Contents
Selected Publications
[3] [4] [5]1995 ...
2000 ...
2005 ...
2010 ...
External Links
References
What links here?
Up one level