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Mark Manyen,
an American veteran computer and video games programmer, software engineer at Gambro [1] , and before working for Johnson Center for Simulation [2] , Pine Technical College, CEO and President of Wounded Badger Interactive [3] [4] , further affiliated with Magic Lantern Playware [5] and PrairieComm . At The Software Toolworks, Inc. in the late 80s, he was a lead programmer on most of the early Chessmaster series software on both 8 bit and 16 bit home computers and PC [6] . He attended the University of Phoenix [7] .
Mark Manyen [8]

Selected Publications

[9]

External Links


References

  1. ^ Mark Manyen | LinkedIn
  2. ^ Johnson Center for Simulation
  3. ^ Visual Storytelling - Chapter 5 - Level-to-Level by Tony C. Caputo
  4. ^ Wounded Badger Interactive - Home Page
  5. ^ Lantern Games - Our Team
  6. ^ Reply by Mark Manyen in Fidelity Chessmaster 2100 from The Spacious Mind, October 13-14, 2009
  7. ^ Mark Manyen - About - Google+
  8. ^ Mark Manyen - Google+
  9. ^ dblp: Mark Manyen
  10. ^ Lua (programming language) from Wikipedia

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