Martin Müller (1989). Eine Theoretische Basis zur Programmierung von Go. (A theoretical basis for programming Go.) Diplomarbeit, Technische Universität Graz.
Akihiro Kishimoto, Martin Müller (2005). A Solution to the GHI Problem for Depth-First Proof-Number Search. 7th Joint Conference on Information Sciences (JCIS2003), pages 489 - 492, pdf
David Silver, Richard Sutton, Martin Müller (2008). Sample-Based Learning and Search with Permanent and Transient Memories. In Proceedings of the 25th International Conference on Machine Learning, pdf
an Austrian computer scientist, researcher, since 2000 associate professor, and since 2009 full professor at University of Alberta. Before, Martin Müller's academical career [1] included the Graz University of Technology, Jürg Nievergelt's group at ETH Zurich, University of California, Berkeley, ETL (Electrotechnical Laboratory) at University of Tsukuba and the NTT, Atsugi, Japan. His research interests covers Game-tree search and two-player games, including Computer Go, Monte-Carlo Tree Search, Depth-first Proof-number search and Graph History Interaction. He also worked within the team of Jonathan Schaeffer on solving Checkers [2] .
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Programs
Martin Müller is co-author of two successful Go programs. The veteran program Explorer was developed along with Anders Kierulf and Ken Chen and played eight Computer Olympiads from 1989 until 2005, two times winning Gold medals. His new program Fuego [4] , co-authored by Markus Enzenberger, Broderick Arneson, Richard Segal, Gerald Tesauro and Arpad Rimmel (since 2010), won the Gold medal at the 14th Computer Olympia in 9x9 Go, as well the Silver medal in 19x19 Go [5] [6] .Selected Publications
[7] [8] [9]1989
1990 ...
1995 ...
2000 ...
- Martin Müller (2000). Review: Computer Go 1984–2000. CG 2000
- Hiroyuki Iida, Martin Müller (2000). Report on the Second Open Computer-Amazons Championship. ICGA Journal, Vol 23, No. 1
2001- Jack van Rijswijck, Martin Müller (2001). The Second International Conference on Computers and Games. ICCA Journal, Vol. 24, No. 1 » CG 2000
- Martin Müller (2001). Solving 5x5 Amazons. 6th Game Programming Workshop
- Martin Müller (2001). Proof-Set Search. Technical Report TR 01-09, University of Alberta CiteSeerX [10]
2002- Martin Müller (2002). Proof-Set Search. CG 2002
- Adi Botea, Martin Müller, Jonathan Schaeffer (2002). Using Abstraction for Planning in Sokoban. CG 2002
- Martin Müller, Theodore Tegos (2002). Experiments in Computer Amazons. More Games of No Chance edited by Richard J. Nowakowski
- Martin Müller (2002). Position Evaluation in Computer Go. ICGA Journal, Vol. 25, No. 4
2003- Akihiro Kishimoto, Martin Müller. (2003). Df-pn in Go: An Application to the One-Eye Problem. Advances in Computer Games 10, pdf
20042005 ...
- Xiaozhen Niu, Akihiro Kishimoto, Martin Müller (2005). Recognizing Seki in Computer Go. Advances in Computer Games 11
- Ling Zhao, Martin Müller (2005). Solving Probabilistic Combinatorial Games. Advances in Computer Games 11
- Akihiro Kishimoto, Martin Müller (2005). A Solution to the GHI Problem for Depth-First Proof-Number Search. 7th Joint Conference on Information Sciences (JCIS2003), pages 489 - 492, pdf
- Adi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer (2005). Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. Journal of Artificial Intelligence Research 24 (2005) 581-621, pdf
- Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Akihiro Kishimoto, Martin Müller, Rob Lake, Paul Lu, Steve Sutphen (2005). Solving Checkers. IJCAI 2005
2006- Xiaozhen Niu, Martin Müller (2006). An Open Boundary Safety-of-Territory Solver for the Game of Go. CG 2006
2007- David Silver, Richard Sutton, Martin Müller (2007). Reinforcement learning of local shape in the game of Go. IJCAI 2007, pdf
- Kazuki Yoshizoe, Akihiro Kishimoto, Martin Müller (2007). Lambda Depth-First Proof-Number Search and Its Application to Go. IJCAI 2007, pdf
- Jonathan Schaeffer, Neil Burch, Yngvi Björnsson, Akihiro Kishimoto, Martin Müller, Rob Lake, Paul Lu, Steve Sutphen (2007). Checkers is Solved. Science, Vol. 317, no. 5844
2008- Ling Zhao, Martin Müller (2008). Using Artificial Boundaries in the Game of Go. CG 2008
- Xiaozhen Niu, Martin Müller (2008). An Improved Safety Solver in Go Using Partial Regions. CG 2008
- Akihiro Kishimoto, Martin Müller (2008). About the Completeness of Depth-First Proof-Number Search. CG 2008
- David Silver, Richard Sutton, Martin Müller (2008). Sample-Based Learning and Search with Permanent and Transient Memories. In Proceedings of the 25th International Conference on Machine Learning, pdf
20092010 ...
2015 ...
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