Theorem (Levin): Let n be the number of plies in a tree, and let b be the number of branches a every branch point. Then the number of terminal points on the tree is
However, if the best possible advantage is take of the alpha-beta heuristic then the number of terminal points that need to be examined is for odd n,
and for even n,
which can be reformulated for both cases using ceil and floor functions:
Chess programs catch some of the human chess playing abilities but rely on the limited effective branching of the chess move tree. The ideas that work for chess are inadequate for go. Alpha-beta pruning characterizes human play, but it wasn't noticed by early chess programmers - Turing, Shannon, Pasta and Ulam, and Bernstein. We humans are not very good at identifying the heuristics we ourselves use. Approximations to alpha-beta used by Samuel, Newell and Simon, McCarthy. Proved equivalent to minimax by Hart and Levin, independently by Brudno. Knuth gives details.
Table of Contents
Michael Levin,
an American computer scientist, in the 60s affiliated with Massachusetts Institute of Technology, and involved in the initial development of Lisp within the group of John McCarthy. The 1961 memo on Alpha-Beta by Daniel Edwards and Timothy Hart [1], contains a Theorem by Michael Levin, the well known formula of the number of leaf nodes that need to be examined in Alpha-Beta.
Theorem
Theorem (Levin): Let n be the number of plies in a tree, and let b be the number of branches a every branch point. Then the number of terminal points on the tree isHowever, if the best possible advantage is take of the alpha-beta heuristic then the number of terminal points that need to be examined is for odd n,
and for even n,
which can be reformulated for both cases using ceil and floor functions:
Quotes
Alpha-Beta
Quote by John McCarthy from Human-Level AI is harder than it seemed in 1955 [2]:LISP
Quote by John McCarthy in From LISP 1 to LISP 1.5 [3]:See also
Selected Publications
References
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