Nathan Reed Sturtevant,
an American computer scientist, games- and AI-researcher and programmer, and assistant professor at University of Denver, until 2010 adjunct assistant professor at University of Alberta. He received his Ph.D. on Multi-Player Games from University of California, Los Angeles in 2003 under advisor Richard Korf[1]. Beside Multi-Player Games, his research interests include General Game Playing and Pathfinding. In parts of 2006-07 he worked with BioWare to implement a pathfinding engine for their upcoming game Dragon Age[2], and is within his own company NS Software[3] part-time developer of various other games and tools for Apple computers, such as the multi-player tank game Dome Wars[4] for the Macintosh, and the math/search/logic puzzle game Rith[5] for iPhone.
an American computer scientist, games- and AI-researcher and programmer, and assistant professor at University of Denver, until 2010 adjunct assistant professor at University of Alberta. He received his Ph.D. on Multi-Player Games from University of California, Los Angeles in 2003 under advisor Richard Korf [1]. Beside Multi-Player Games, his research interests include General Game Playing and Pathfinding. In parts of 2006-07 he worked with BioWare to implement a pathfinding engine for their upcoming game Dragon Age [2], and is within his own company NS Software [3] part-time developer of various other games and tools for Apple computers, such as the multi-player tank game Dome Wars [4] for the Macintosh, and the math/search/logic puzzle game Rith [5] for iPhone.
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Selected Publications
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