Neurone
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Neurone
,
a
Chess Engine Communication Protocol
aka
WinBoard
compatible chess engine by
Luca Lissandrello
written in
Visual Basic .NET
[1]
. It uses a
transposition table
and is able to
ponder
. From the twenty-first version, the ability of self-learning was implemented, based on some
machine learning
techniques. The author called these techniques 'neurolearning' because of the great similarity to the human reasoning. As one of the weaker chess engines around
[2]
, Neurone played the
IOCSC 2010
,
IOCSC 2011
, and
IOCSC 2012
editions of the
Italian Open Chess Software Cups
, and the
IGT 2013
,
IGT 2014
,
IGT 2015
, and
IGT 2016
over the board, and on-line the
CCT14
and
CCT15
.
Neurone
[3]
.
Table of Contents
Forum Posts
External Links
References
What links here?
Forum Posts
Engine update: Neurone I
by
Alex Brunetti
,
CCC
, March 04, 2010
Neurone XXV released
by
Günther Simon
,
CCC
, October 26, 2016
External Links
Neurone - G 6
(Italian)
Neurolearning - G 6
(Italian)
Progetto Neurone - lissandrello.it
(Italian)
Lissandrello Luca « G 6
(Italian)
Neurone from Wikipedia.it
(Italian)
Neuron from Wikipedia
References
^
Progetto Neurone - lissandrello.it
(Italian)
^
Luca Lissandrello
:
Penso sia uno dei chess engines più deboli in assoluto… per ora
.
Lissandrello Luca « G 6
^
Neuron in a scanning
electron microscope
, Image by
Nicolas P. Rougier
,
Neurone from Wikipedia.it
(Italian)
What links here?
Page
Date Edited
CCT14
Aug 23, 2012
CCT15
Oct 21, 2014
Engines
Mar 10, 2018
Gogobello
Jul 30, 2017
IGT 2013
Feb 19, 2014
IGT 2014
Jul 15, 2017
IGT 2015
Oct 26, 2015
IGT 2016
Nov 23, 2016
IGT 2017
Oct 2, 2017
IOCSC 2010
Jul 13, 2013
IOCSC 2011
Feb 26, 2013
IOCSC 2012
Feb 18, 2014
Luca Lissandrello
Feb 18, 2014
Neurone
Oct 26, 2016
Wikispaces by TES : user.mrlissandrello
Oct 31, 2013
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a Chess Engine Communication Protocol aka WinBoard compatible chess engine by Luca Lissandrello written in Visual Basic .NET [1]. It uses a transposition table and is able to ponder. From the twenty-first version, the ability of self-learning was implemented, based on some machine learning techniques. The author called these techniques 'neurolearning' because of the great similarity to the human reasoning. As one of the weaker chess engines around [2], Neurone played the IOCSC 2010, IOCSC 2011, and IOCSC 2012 editions of the Italian Open Chess Software Cups, and the IGT 2013, IGT 2014, IGT 2015, and IGT 2016 over the board, and on-line the CCT14 and CCT15.
Table of Contents
Forum Posts
External Links
References
What links here?
Up one Level