Omid Eli David,
Ph.D. in Computer Science, and the author of chess engines Genesis and Falcon (which participated in several World Computer Chess Championships). His main research areas are evolutionary computation, machine learning, and computer games. Omid's Ph.D. thesis focused on applying genetic algorithms for automatically learning the parameters of a chess program's evaluation function and selectivesearch. His paper titled Genetic Algorithms for Mentor-Assisted Evaluation Function Optimization was the winner of GECCO 2008 Best Paper Award in Real-World Applications track. Several of his earlier computer chess papers are on selective search, and especially variations on null-move pruning. In 2016, he was awarded best paper in ICAAN 2016 for DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chess[1][2][3].
Omid David (2004). The 12th World Computer-Chess Championship. BNVKI, Belgium-Netherlands Association for Artificial Intelligence, Vol. 21, No. 4, pp. 84--85, August 2004
2005 ...
Omid David (2005). Search and Knowledge-Based Innovations in Computer Chess. Master's Thesis
Omid David, Moshe Koppel, Nathan S. Netanyahu (2010). Optimizing Selective Search in Chess. International Conference on Machine Learning (ICML) - Workshop on Machine Learning and Games, June 2010.
Omid David, Moshe Koppel, Nathan S. Netanyahu (2011). Expert-Driven Genetic Algorithms for Simulating Evaluation Functions. Genetic Programming and Evolvable Machines, Vol. 12, No. 1, pp. 5--22, March 2011.
Omid David, Nathan S. Netanyahu, Yoav Rosenberg (2011). Genetic Algorithms for Automatic Object Movement Classification. International Conference on Convergence and Hybrid Information Technology (ICHIT), LNCS, Vol. 6935,Springer
Table of Contents
Ph.D. in Computer Science, and the author of chess engines Genesis and Falcon (which participated in several World Computer Chess Championships). His main research areas are evolutionary computation, machine learning, and computer games. Omid's Ph.D. thesis focused on applying genetic algorithms for automatically learning the parameters of a chess program's evaluation function and selective search. His paper titled Genetic Algorithms for Mentor-Assisted Evaluation Function Optimization was the winner of GECCO 2008 Best Paper Award in Real-World Applications track. Several of his earlier computer chess papers are on selective search, and especially variations on null-move pruning. In 2016, he was awarded best paper in ICAAN 2016 for DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chess [1] [2] [3].
Selected Publications
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References
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