A passed pawn, also called passer, has no opponent pawns in front on the same or adjacent files. In Bitboards, passers may be determined square- or set-wise.
Working in the square centric world of the board, thus using a square index of one particular pawn, likely from bitboard traversal, to lookup pre-calculated pattern.
For a single pawn we need to access a lookup-table to get all squares on the same file and adjacent file in front of the pawn. This is what we call front-span and attack spans. If the intersection of those span-union with the set of opponent pawns is empty, it is a passed pawn.
U64 arrFrontSpans[2][64];if((arrFrontSpans[white][sqOfWhitePawn]& pawnBB[black])==0)-> pawn is a passer
Table of Contents
Single Passer
Working in the square centric world of the board, thus using a square index of one particular pawn, likely from bitboard traversal, to lookup pre-calculated pattern.For a single pawn we need to access a lookup-table to get all squares on the same file and adjacent file in front of the pawn. This is what we call front-span and attack spans. If the intersection of those span-union with the set of opponent pawns is empty, it is a passed pawn.
Pawns ready to promote don't need above condition, the appearance on the 7th (or 2nd) rank is already sufficient to be a passer:
Passers set-wise
Working in the bitboard centric world to determine pawn related pattern set-wise.Passers are the pawns outside the union of all opponent frontspans and attack-frontspans.
See also
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