Peter co-founded Pattern Recognition in 1991 and served as Chief Research Scientist. A Professor Emeritus at Northwestern University, he served on the faculty for 30 years, teaching in the Computer Science department, the Psychology department, and the Kellogg Graduate School of Management. While at Northwestern, his research focused on machine learning and computer-based decision systems. He is the author of over fifty academic publications and several commercial software products. Peter graduated magna cum laude from Yale University and earned his Ph.D. in experimental psychology at the University of Wisconsin.
Brute-force and AI
During the 70s and 80s, Peter W. Frey researched and wrote on computer chess with further impact on the development. In disagreement with the AI-establishment and their decreasing interest in (brute force) computer chess as the former Drosophila of AI[5] , and unlike perhaps his colleagues De Groot and Gobet, he was an advocate of brute force Shannon Type-A programs. His suggestion to Slate and Atkin triggered some thoughts on the matter, and as a result they dumped selective searching in 1973 in favor of full-width searching in Chess 4.0[6] .
Peter W. Frey (1983). The Alpha-Beta Algorithm: Incremental Updating, Well-Behaved Evaluation Functions, and Non-Speculative Forward Pruning. Computer Game-Playing (ed. Max Bramer), pp. 285-289. Ellis Horwood Limited Publishers, Chichester.
Peter W. Frey (1986). Algorithmic Strategies for Improving the Performance of Game-Playing Programs. In Doyne Farmer, Alan Lapedes, Norman Packard, Burton Wendroff (Ed.) (1986). Evolution, Games and Learning: Models for Adaptation in Machines and Nature. Proceedings of the Fifth Annual International Conference of the Center, Elsevier
^ The Skog Church Tapestry portion possibly depicting Odin, Thor and Freyr or three Christian kings on the 12th century, Trifunctional hypothesis from Wikipedia
an American psychologist, computer scientist and Professor Emeritus at Northwestern University. At the Department of Psychology at Northwestern his research focused on pattern recognition, machine learning, computer chess and computer-based decision systems. He is co-founder of Pattern Recognition Systems. Peter W. Frey is editor of and contributor to Chess Skill in Man and Machine [1], the definitive text on computer chess [2].
Table of Contents
Biography
from Pattern Recognition [4] :Brute-force and AI
During the 70s and 80s, Peter W. Frey researched and wrote on computer chess with further impact on the development. In disagreement with the AI-establishment and their decreasing interest in (brute force) computer chess as the former Drosophila of AI [5] , and unlike perhaps his colleagues De Groot and Gobet, he was an advocate of brute force Shannon Type-A programs. His suggestion to Slate and Atkin triggered some thoughts on the matter, and as a result they dumped selective searching in 1973 in favor of full-width searching in Chess 4.0 [6] .Chess 0.5
In 1978, Peter W. Frey wrote a didactic program in Pascal along with Chess author Larry Atkin, which was published as Chess 0.5 in Byte Magazine [7] , and re-published on-line in 2005, available from Scott A. Moore's sites [8] [9].Odin
See also
Selected Publications
[14]1976 ...
Peter W. Frey (1977). An Introduction to Computer Chess. Chess Skill in Man and Machine pp. 54-81
1980 ...
1990 ...
2000 ...
External Links
References
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