Planning,
the process of applying knowledge, thinking and prediction to create and maintain a plan, a temporal set of intended actions to achieve a certain goal, in chess, to finally win the game.
Plan is law, fulfillment is duty, over-fulfillment is honor! [1]
In 1997, Jan van Reek[2] categorized planning in chess to three main characteristics, tactics, positional play, and strategy, where positional play serves as guideline for planning of a strategy [3]:
Emanuel Lasker: To find the right plan is just as hard as looking for its sound justification.
Eugene Znosko-Borovsky: It is not a move, even the best move that you must seek, but a realizable plan.
Alexander Kotov: It is better to follow out a plan consistently even if it isn't the best one than to play without a plan at all. The worst thing is to wander about aimlessly.
Adriaan de Groot (1946). Het denken van den Schaker, een experimenteel-psychologische studie. Ph.D. thesis, University of Amsterdam, advisor Géza Révész; N.V. Noord-Hollandse Uitgevers Maatschappij, Amsterdam. Translated with the help of George Baylor, with additions, (in 1965) as Thought and Choice in Chess. Mouton Publishers, The Hague. ISBN 90-279-7914-6.
1950 ...
Max Euwe (1953). Judgment and Planning in Chess. McKay Company, New York, N.Y. [6]
1960 ...
Adriaan de Groot (1965, 1978). Thought and Choice in Chess. Mouton & Co Publishers, The Hague, The Netherlands. ISBN 90-279-7914-6
David Wilkins (1979). Using Patterns and Plans to Solve Problems and Control Search. Ph.D. thesis, Computer Science Dept, Stanford University, Stanford, California, AI Lab Memo AIM-329
David Wilkins (1979). Using plans in chess. In Proceedings of the 1979 International Joint Conference on Artificial Intelligence, (Tokyo, Japan), pp. 960-967.
Ivan Bratko (1984). Advice and Planning in Chess Endgames. Artificial and Human Thinking (eds. S. Amarel, A. Elithorn and R. Banerji). North-Holland.
1985 ...
Hans Berliner (1985). Goals, Plans, and Mechanisms: Non-symbolically in an Evaluation Surface. Presentation at Evolution, Games, and Learning, Center for Nonlinear Studies, Los Alamos National Laboratory, May 21.
David Wilkins (1988). Practical Planning: Extending the Classical AI Planning Paradigm. (Morgan Kaufmann Series in Representation and Reasoning), amazon
David Wilkins (1991). Working notes on paradise chess patterns. Technical Note 509, AI Center, SRI International, 333 Ravenswood Ave., Menlo Park, CA 94025
Adi Botea (2002). Using Abstraction for Heuristic Search and Planning. Research Summary. In Proceedings of the 5th International Symposium on Abstraction, Reformulation, and Approximation SARA-02, volume 2371 of Lecture Notes in Artificial Intelligence, 326-327, Kananaskis, AB, Canada.
Arthur Guez (2015). Sample-based Search Methods for Bayes-Adaptive Planning. Ph.D. Thesis, Gatsby Computational Neuroscience Unit, University College London, pdf
^ Лозунг «План — закон, выполнение — долг, перевыполнение — честь!» в здании Ольховско-Батьковского торфяного предприятия в Кубринске, Переславский район - «Plan is law, fulfillment is duty, over-fulfillment is honor!» Building Olkhovskaya Batkovsky - peat enterprise Kubrinsk, Pereslavskiy district, Photo by Н. Частов (N. Part), November 1997, Five-Year Plans for the National Economy of the Soviet Union - Wikipedia
^Jan van Reek (1997). Strategy in Chess. Schachfirma Fruth, Unterhaching, ISBN 3-9804896-9-8
^Adriaan de Groot (1946). Het denken van den Schaker, een experimenteel-psychologische studie. Ph.D. thesis, University of Amsterdam; N.V. Noord-Hollandse Uitgevers Maatschappij, Amsterdam. Translated with the help of George Baylor, with additions, (in 1965) as Thought and Choice in Chess. Mouton Publishers, The Hague. ISBN 90-279-7914-6
the process of applying knowledge, thinking and prediction to create and maintain a plan, a temporal set of intended actions to achieve a certain goal, in chess, to finally win the game.
Table of Contents
Terms of Planning
In 1997, Jan van Reek [2] categorized planning in chess to three main characteristics, tactics, positional play, and strategy, where positional play serves as guideline for planning of a strategy [3]:Long-range Planning
Long-range planning by human chess players is usually made on the basis of reasoning, experience, and intuition, as investigated by De Groot in 1946 [4].Search and Evaluation
Conventional depth-first alpha-beta searchers have no real sense of planning other than minimaxing their score inside their search horizons. Inside chess programs, planning is often implicit due to look ahead and certain evaluation features and their associated weights. For instance, a bonus for a Rook on an open file, and another bonus to occupy the 7th rank is a typical example to mimic some kind of strategic planning. However, long-range planning and seeking for goals requires pattern recognition and associated advices if they match.Oracle Approaches
Oracle approaches such as pre-processing and initializing piece-square tables based on features and pattern of the root may realize plans like minority attack and along with pawn structure and king placement, plans to attack the king. However, with todays typical search depths one has to consider path-dependencies, transposition table anomalies and resulting search instabilities. Instead, oracle approaches at or near the root, may be used to initialize dedicated piece-square tables for the sole purpose to control selectivity further down the tree, for instance to extend moves according to a certain plan.Chess Quotes
[5]Chess Programs
See also
Publications
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References
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