[Event "NC3 2006"] [Site "RedHill, Canberra, Australia"] [Date "2006.08.20"] [Round "4"] [White "SEE"] [Black "Awesome"] [Result "1-0"] 1.d4 c5 2.dxc5 Qa5+ 3.Nd2 Nh6 4.e4 e6 5.Nh3 Bxc5 6.Bd3 d6 7.O-O Qa4 8.Nb3 e5 9.Bxh6 gxh6 10.Qh5 O-O 11.Rfd1 Bb6 12.Qxh6 f6 13.Be2 Bc7 14. Rd3 Bf5 15.Rg3+ Bg6 16.Bh5 Qd7 17.Bxg6 hxg6 18.Qxg6+ Kh8 19.Qh6+ Qh7 20.Qxf8+ Qg8 21.Rxg8+ 1-0
a WinBoard compliant chess engine written by Tor Lattimore in C++, which started in about March 2003. After some trials with MTD(f) [1], SEE applies a PVS based alpha-beta with transposition table, null move pruning, killer- and history heuristic, and generates moves with a 0x88 board and pawn attack tables.
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Tournament Play
SEE had its debut at the NC3 2003 Australasian National Computer Chess Championship, under the name Decapod [3]. It further played, the NC3 2004, NC3 2005 and NC3 2006, still referred as Decapod in the entry lists [4], and the CCT6 and CCT7 CCT Tournaments in 2004 and 2005.Selected Games
NC3 2006, round 4, SEE - Awesome [5]See also
Forum Posts
External Links
Chess Engine
See
Visual perception from Wikipedia
Decapod
References
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