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Scientific American
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*
Periodical
* Scientific American
Scientific American
,
a
popular science
magazine, founded by inventor and publisher
Rufus Porter
in 1845 as a four page weekly newspaper. Since 2009,
Mariette DiChristina
is the eighth editor-in-chief.
Martin Gardner
was author of the
Mathematical Games column
from 1956 to 1981
[1]
[2]
. Occasionally, Scientific American had notable articles on
AI
and computer chess topics.
Cover of the September 1848 issue
[3]
Table of Contents
Selected Authors
Selected Articles
1915
1950 ...
1960 ...
1970 ...
1980 ...
1990 ...
2000 ...
2010 ...
Online
External Links
References
What links here?
Selected Authors
Thomas Anantharaman
Hans Berliner
Alex Bernstein
Murray Campbell
Frederic Roy Carlson
Martin Gardner
Feng-hsiung Hsu
Andreas Nowatzyk
Simon Portegies Zwart
Michael de V. Roberts
Claude Shannon
Christopher Strachey
Albert Zobrist
Selected Articles
1915
Anonymmous (
1915
).
Torre and His Remarkable Automatic Devices
.
Scientific American
,
Supplement 80, Number 2079, November 06, 1915
»
El Ajedrecista
1950 ...
Claude Shannon
(
1950
).
A Chess-Playing Machine
.
Scientific American
, Vol. 182 (No. 2, February 1950), pp. 48-51. Reprinted in
The World of Mathematics
, edited by
James R. Newman
,
Simon & Schuster, NY
, Vol. 4, 1956, pp. 2124-2133. Included in Part B
Alex Bernstein
,
Michael de V. Roberts
(
1958
).
Computer vs. Chess-Player
.
Scientific American
, Vol. 198, pp. 96-105.
pdf
from
The Computer History Museum
, reprinted 1988 in
Computer Chess Compendium
»
The Bernstein Chess Program
1960 ...
Christopher Strachey
(
1966
).
System Analysis and Programming
.
Scientific American
, September 1966, republished August 23, 2011
[4]
[5]
1970 ...
Martin Gardner
(
1970
).
Mathematical Games - The fantastic combinations of John Conway's new solitaire game "life"
.
Scientific American
, Vol. 223, pp. 120-123. »
John H. Conway
Martin Gardner
(
1973
).
Mathematical Games: How to Turn a Chessboard into a Computer to Calculate with Negabinary Numbers
.
Scientific American
, Vol. 228, No. 4
[6]
Albert Zobrist
,
Frederic Roy Carlson
(
1973
).
An Advice-Taking Chess Computer
.
Scientific American
, Vol. 228, No. 6
Martin Gardner
(
1979
).
Chess Problems on a Higher Plane, Including Mirror Images, Rotations and the Superqueen
.
Scientific American
, Vol. 270
1980 ...
Hans Berliner
(
1980
).
Computer Backgammon
.
Scientific American
, Vol. 242, No. 6, hosted by
Backgammon Galore
Alexander Keewatin Dewdney
(
1986
).
The King (A Chess Program) Is Dead, Long Live The King (A Chess Machine)
.
Scientific American
, 1986-02,
pdf
from
The Computer History Museum
»
ACM 1985
1990 ...
Feng-hsiung Hsu
,
Thomas Anantharaman
,
Murray Campbell
,
Andreas Nowatzyk
(
1990
).
A Grandmaster Chess Machine
.
Scientific American
, Vol. 263, No. 4,
Online Reprint
[7]
»
Deep Thought
2000 ...
Scott Aaronson
(
2008
).
The Limits of Quantum Computers
.
Scientific American
, March 01, 2008,
draft as pdf
Simon Portegies Zwart
(
2008
).
The Long-Lost Siblings of the Sun
.
Scientific American
, Vol. 301, No. 5
2010 ...
Larry Greenemeier
(
2011
).
Robots Arrive at Fukushima Nuclear Site with Unclear Mission
.
Scientific American
, March 24, 2011
[8]
»
Robots
Simon Portegies Zwart
(
2014
).
A New Space Mission Could Track Down the Sun's Lost Siblings
.
Scientific American
, Special Editions Vol. 23, No. 3s
Online
20 Years after Deep Blue: How AI Has Advanced Since Conquering Chess
by
Larry Greenemeier
,
Scientific American
, June 2, 2017
[9]
»
Artificial Intelligence
,
Deep Blue
,
Kasparov versus Deep Blue 1997
,
Murray Campbell
External Links
Scientific American from Wikipedia
Science News, Articles and Information | Scientific American
Scientific American: Scientific American Magazine
Mind & Brain Science News, Articles, and Information from Scientific American
Scientific American: News
Chess for All Ages: Scientific American's Chess Puzzles
by
Mark Weeks
, December 29, 2009
Chess for All Ages: Scientific American's Computer Chess
by
Mark Weeks
, January 12, 2010
References
^
Martin Gardner from Wikipedia
^
Index to Mathematical Games
^
Scientific American from Wikipedia
^
Complete Annotated Strachey Checkers Program
by
Peter Norvig
^
Prescient but Not Perfect: A Look Back at a 1966 Scientific American Article on Systems Analysis
by
Peter Norvig
,
Scientific American Online
, August 23, 2011
^
Negative base from Wikipedia
^
Feng's (Deep Thought) article in Scientific American (long)
by
Feng-hsiung Hsu
,
rgc
, October 19, 1990
^
Fukushima Daiichi nuclear disaster from Wikipedia
^
Scientific American article on Computer Chess
by
Mark Lefler
,
CCC
, June 03, 2017
What links here?
Page
Date Edited
ACM 1985
Jun 21, 2017
Albert Zobrist
Jun 12, 2016
Alex Bernstein
Jan 2, 2016
Andreas Nowatzyk
Feb 6, 2014
Artificial Intelligence
Apr 9, 2018
Automated Tuning
Feb 27, 2018
Backgammon
Dec 22, 2017
Charles Kalme
Oct 20, 2013
Checkers
Dec 23, 2017
Chess
Jan 21, 2018
Chess Problems, Compositions and Studies
Feb 19, 2018
Chessboard
May 10, 2017
Christopher Strachey
May 8, 2017
Claude Shannon
Apr 30, 2016
Deep Blue
Aug 1, 2017
Deep Thought
Dec 5, 2016
El Ajedrecista
Feb 25, 2015
Electro-Mechanical
May 2, 2016
Feng-hsiung Hsu
Dec 27, 2016
Frederic Roy Carlson
Oct 19, 2013
Go
Jan 24, 2018
Hans Berliner
Jun 10, 2017
John H. Conway
Apr 6, 2017
Kasparov versus Deep Blue 1997
Aug 1, 2017
Kasparov versus Deep Thought 1989
Mar 26, 2017
KIM-1
Oct 9, 2014
Knight Pattern
Feb 23, 2015
Mark Lefler
Nov 23, 2017
Martin Gardner
May 10, 2017
Michael de V. Roberts
Jan 2, 2016
Murray Campbell
Jun 2, 2017
Periodical
Dec 22, 2017
Peter Norvig
Jun 7, 2016
Programming
Dec 16, 2017
Raymond Smullyan
Nov 28, 2017
Robots
Feb 20, 2018
Scientific American
Jun 5, 2017
Simon Portegies Zwart
Jan 10, 2016
Singular Extensions
Jan 9, 2018
The Bernstein Chess Program
Jan 2, 2016
Thomas Anantharaman
Jan 27, 2016
Timothy Arbuckle
Oct 30, 2013
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a popular science magazine, founded by inventor and publisher Rufus Porter in 1845 as a four page weekly newspaper. Since 2009, Mariette DiChristina is the eighth editor-in-chief. Martin Gardner was author of the Mathematical Games column from 1956 to 1981 [1] [2]. Occasionally, Scientific American had notable articles on AI and computer chess topics.
Table of Contents
Selected Authors
Selected Articles
1915
1950 ...
1960 ...
1970 ...
1980 ...
1990 ...
2000 ...
2010 ...
Online
External Links
References
What links here?
Up one Level