Scout,
an Alpha-Beta enhancement introduced by Judea Pearl in 1980[1][2] . Scout was originally introduced by a recursive function called EVAL, with {MAX, MIN}-parameter. A boolean function called TEST was used to prove all siblings of the first brother were either below or equal to MAX so far, or above or equal to MIN. If a condition did not hold, a re-search was necessary to get the real new MAX or MIN value. This was essentially a null-window search, with the idea that the saved nodes of the TEST would outweigh re-searches in reasonable well-ordered search trees. Therefor Pearl expected Scout's superiority over Alpha-Beta in practical game trees, which was confirmed in 1985 by Rajjan Shinghal and Agata Muszycka-Jones[3] .
Judea Pearl (1980). Scout: A Simple Game-Searching Algorithm with Proven Optimal Properties. Proceedings of the First Annual National Conference on Artificial Intelligence. Stanford. pdf
^Judea Pearl (1980). Scout: A Simple Game-Searching Algorithm with Proven Optimal Properties. Proceedings of the First Annual National Conference on Artificial Intelligence. Stanford. pdf
an Alpha-Beta enhancement introduced by Judea Pearl in 1980 [1] [2] . Scout was originally introduced by a recursive function called EVAL, with {MAX, MIN}-parameter. A boolean function called TEST was used to prove all siblings of the first brother were either below or equal to MAX so far, or above or equal to MIN. If a condition did not hold, a re-search was necessary to get the real new MAX or MIN value. This was essentially a null-window search, with the idea that the saved nodes of the TEST would outweigh re-searches in reasonable well-ordered search trees. Therefor Pearl expected Scout's superiority over Alpha-Beta in practical game trees, which was confirmed in 1985 by Rajjan Shinghal and Agata Muszycka-Jones [3] .
Table of Contents
Enhancements
In 1983 Alexander Reinefeld turned Scout and Negamax with some fail-soft refinements into NegaScout [5] . Already in 1982, Tony Marsland and Murray Campbell introduced PVS [6] , based on Finkel's and Fishburn's routine Palphabeta [7] , in Fishburn's 1981 Thesis [8] called Calphabeta, which in turn is similar to Judea Pearl's Scout.See also
Publications
External Links
References
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