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Severi Salminen
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*
People
* Severi Salminen
Severi Salminen
,
a Finnish Freelance-musician,
Master of Music
from
Sibelius Academy
,
Helsinki
, and avocational software developer and computer chess programmer. He is author of ssRay, an unbiased
Monte Carlo
path tracing
renderer
capable of producing very realistic looking images
[1]
, and author of the
WinBoard
compliant chess engine
Requiem
[2]
.
Severi Salminen
[3]
Table of Contents
Forum Posts
2000
2001
2002
External Links
References
What links here?
Forum Posts
2000
A free assembler? (A little off topic...)
by
Severi Salminen
,
CCC
, February 27, 2000
My program plays chess!
by
Severi Salminen
,
CCC
, April 08, 2000
Negamax algorithm??
by
Severi Salminen
,
CCC
, April 11, 2000 »
Negamax
Move ordering?
by
Severi Salminen
,
CCC
, April 28, 2000 »
Move Ordering
C or C++ for Chess Programming?
by
Severi Salminen
,
CCC
, August 16, 2000
Deep Thought's tuning code and eval function!
by
Severi Salminen
,
CCC
, September 05, 2000 »
Eval Tuning in Deep Thought
Alpha-Beta explanation on Heinz's book?
by
Severi Salminen
,
CCC
, October 05, 2000 »
Alpha-Beta
[4]
Binary question
by
Severi Salminen
,
CCC
, October 19, 2000 »
BitScan
An idea to generate rook moves without rotated BBs
by
Severi Salminen
,
CCC
, October 22, 2000
Where is Principal Variation?
by
Severi Salminen
,
CCC
, November 22, 2000 »
Principal Variation
What is Negascout and why is MWS PVS?
by
Severi Salminen
,
CCC
, November 24, 2000 »
NegaScout
,
Principal Variation Search
Qsearch problems...(about sorting and SEE)
by
Severi Salminen
,
CCC
, November 26, 2000 »
Quiescence Search
,
Static Exchange Evaluation
MVV/LVA or SEE - liability?
by
Severi Salminen
,
CCC
, November 29, 2000 »
MVV-LVA
Something wrong with my futility pruning?
by
Severi Salminen
,
CCC
, December 05, 2000 »
Futility Pruning
About history heuristics, killers and my futil. pruning code
by
Severi Salminen
,
CCC
, December 06, 2000 »
History Heuristic
,
Killer Heuristic
2001
About SEE
by
Severi Salminen
,
CCC
, January 04, 2001
Correct values if all moves are pruned?
by
Severi Salminen
,
CCC
, January 05, 2001 »
Pruning
Can nullmoves behave like this?
by
Severi Salminen
,
CCC
, January 08, 2001 »
Null Move Pruning
How to extend if only one reply?
by
Severi Salminen
,
CCC
, January 23, 2001 »
One Reply Extensions
A story about NPS
by
Severi Salminen
,
CCC
, January 26, 2001 »
Nodes per second
Should an engine using SEE beat another not using it?
by
Severi Salminen
,
CCC
, January 27, 2001
Definition of branching factor?
by
Severi Salminen
,
CCC
, January 30, 2001 »
Branching Factor
What means lazy/plain alpha bounding?
by
Severi Salminen
,
CCC
, February 06, 2001 »
Fail-High
,
Root
Please explain the difference between PVS and NegaScout
by
Severi Salminen
,
CCC
, March 02, 2001 »
NegaScout
,
Principal Variation Search
A few hashing questions
by
Severi Salminen
,
CCC
, December 02, 2001 »
Pawn Hash Table
About random numbers and hashing
by
Severi Salminen
,
CCC
, December 04, 2001 »
Zobrist Hashing
Crafty's 32-bit pawn hash collision figures?
by
Severi Salminen
,
CCC
, December 06, 2001 »
Crafty
,
Pawn Hash Table
Requiem (a WinBoard compatible engine) RELEASED!
by
Severi Salminen
,
CCC
, December 09, 2001
About qsearch...
by
Severi Salminen
,
CCC
, December 27, 2001 »
Quiescence Search
About limiting Qsearch, again...
by
Severi Salminen
,
CCC
, December 29, 2001
Qsearch survey
by
Severi Salminen
,
CCC
, December 30, 2001
2002
Reply from Intel about BSF/BSR
by
Severi Salminen
,
CCC
, January 31, 2002 »
BitScan
Requiem v0.53 released
by
Severi Salminen
,
CCC
, September 26, 2002
External Links
Severi Salminen - Google+
Homepage of Severi Salminen
Homepage of Severi Salminen - Requiem
Homepage of Severi Salminen - ssRay
References
^
Homepage of Severi Salminen - ssRay
^
Homepage of Severi Salminen - Requiem
^
Severi Salminen - Google+
^
Ernst A. Heinz
(
1999
).
Scalable Search in Computer Chess
.
Morgan Kaufmann
, ISBN 3-528-05732-7
What links here?
Page
Date Edited
Alpha-Beta
Jan 28, 2018
Automated Tuning
Feb 27, 2018
BitScan
Sep 10, 2017
Branching Factor
Jun 28, 2017
Deep Thought
Dec 5, 2016
Eval Tuning in Deep Thought
Jun 7, 2016
Fail-High
Oct 22, 2017
Futility Pruning
Aug 30, 2017
History Heuristic
Jul 19, 2017
Intel
Aug 29, 2015
Killer Heuristic
Sep 14, 2017
Move Ordering
Feb 27, 2018
MVV-LVA
Oct 26, 2017
Negamax
Sep 11, 2015
NegaScout
Jul 6, 2016
Nodes per second
Feb 28, 2018
Null Move Pruning
Dec 2, 2017
One Reply Extensions
Dec 31, 2014
Pawn Hash Table
Feb 1, 2018
People
Feb 28, 2018
Principal variation
Dec 4, 2017
Principal Variation Search
Oct 22, 2017
Pruning
Jan 1, 2018
Pseudorandom number generator
May 11, 2017
Quiescence Search
Aug 19, 2017
Requiem
Feb 5, 2018
Root
Sep 26, 2016
Severi Salminen
May 7, 2015
Sliding Piece Attacks
May 27, 2016
Static Exchange Evaluation
Dec 14, 2017
Transposition Table
Apr 19, 2018
Zobrist Hashing
Jan 22, 2018
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a Finnish Freelance-musician, Master of Music from Sibelius Academy, Helsinki, and avocational software developer and computer chess programmer. He is author of ssRay, an unbiased Monte Carlo path tracing renderer capable of producing very realistic looking images [1], and author of the WinBoard compliant chess engine Requiem [2].
Table of Contents
Forum Posts
2000
2001
2002
External Links
References
What links here?
Up one level