SnailChess,
an experimental WinBoard compliant chess engine by Rasjid Chan with the fame of a slow searcher, written in C, first released in November 1999. SnailChess started as plain alpha-beta searcher, SnailChess 1.07 used NegaScout with transposition table and null move pruning[1], an intermediate SnailSCP was a partial clone of TSCP[2].
an experimental WinBoard compliant chess engine by Rasjid Chan with the fame of a slow searcher, written in C, first released in November 1999. SnailChess started as plain alpha-beta searcher, SnailChess 1.07 used NegaScout with transposition table and null move pruning [1], an intermediate SnailSCP was a partial clone of TSCP [2].
The last public SnailChess 4.013 was released in June 2002 [3]. Then SnailChess became a testbed for various board representations and move generation techniques, using incremental updated attack tables and various bitboard methods such as rotated and magic bitboards, and applied an iterative search with a stack of structs [4].
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