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Stephen J.J. Smith
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* Stephen J.J. Smith
Table of Contents
Selected Publications
External Links
References
What links here?
Stephen Joseph J. Smith
,
an American computer scientist and lead programmer
[1]
at
Great Game Products
[2]
, the makers of
Bridge Baron
, the 1997
world champion
of
computer bridge
[3]
, where he along with
Dana Nau
and
Thomas A. Throop
developed the
AI-planning
techniques
[4]
[5]
. He holds a Ph.D. in 1997 from
University of Maryland, College Park
on search and planning applied to Bridge
[6]
, and co-authored several papers on that topic as well on
forward pruning
[7]
.
Selected Publications
[8]
[9]
Stephen J.J. Smith
,
Dana S. Nau
,
Thomas A. Throop
(
1992
).
A hierarchical approach to strategic planning with non-cooperating agents under conditions of uncertainty
. Proceedings of the First International Conference on AI Planning Systems
Stephen J.J. Smith
,
Dana S. Nau
(
1993
).
Toward an analysis of forward pruning
. Technical Report,
University of Maryland, College Park
Stephen J.J. Smith
,
Dana S. Nau
(
1993
).
Strategic planning for imperfect-information games
. Technical Report,
University of Maryland, College Park
Stephen J.J. Smith
,
Dana S. Nau
(
1994
).
An Analysis of Forward Pruning
. Proceedings
AAAI
1994,
pdf
Stephen J.J. Smith
,
Dana S. Nau
,
Thomas A. Throop
(
1996
).
A Planning Approach to Declarer Play in Contract Bridge
. Computational Intelligence, Vol. 12
Stephen J.J. Smith
,
Dana S. Nau
,
Thomas A. Throop
(
1996
).
Total-Order Multi-Agent Task-Network Planning for Contract Bridge
.
AAAI
/IAAI 1996
Stephen J.J. Smith
(
1997
).
Task-Network Planning using Total-Order Forward Search, and Applications to Bridge and to Microwave Module Manufacture
. Ph.D. thesis,
University of Maryland, College Park
, advisor
Dana Nau
Stephen J.J. Smith
,
Dana S. Nau
,
Thomas A. Throop
(
1998
).
Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge
.
AAAI
/IAAI 1998
Stephen J.J. Smith
,
Dana S. Nau
,
Thomas A. Throop
(
1998
).
Computer Bridge: A Big Win for AI Planning
. AI Magazine, Vol. 19, No. 2
External Links
Great Game Products
Great Game Products - About Us
The Mathematics Genealogy Project - Stephen Smith
References
^
Great Game Products - About Us
^
Great Game Products
^
1997 Baron Barclay World Computer Bridge Championship
by
Alvin Levy
^
Bridge Baron - The 1997 world champion of computer bridge uses AI planning techniques to plan its declarer play
^
Jussi Tella
(
1997
).
Planning in Games
. Seminar on Knowledge Engineering, Fall 1997,
Helsinki University of Technology
^
Stephen J.J. Smith
(
1997
).
Task-Network Planning using Total-Order Forward Search, and Applications to Bridge and to Microwave Module Manufacture
. Ph.D. thesis,
University of Maryland, College Park
, advisor
Dana Nau
^
Stephen J.J. Smith
,
Dana S. Nau
(
1994
).
An Analysis of Forward Pruning
. Proceedings
AAAI
1994,
pdf
^
dblp: Stephen J. J. Smith
^
ICGA Reference Database
(pdf)
What links here?
Page
Date Edited
Dana Nau
Apr 25, 2017
Mathematician
Apr 9, 2018
People
Feb 28, 2018
Planning
Feb 12, 2018
Pruning
Jan 1, 2018
Stephen J.J. Smith
Apr 7, 2014
Thomas A. Throop
Dec 25, 2017
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Table of Contents
Stephen Joseph J. Smith,
an American computer scientist and lead programmer [1] at Great Game Products [2], the makers of Bridge Baron, the 1997 world champion of computer bridge [3], where he along with Dana Nau and Thomas A. Throop developed the AI-planning techniques [4] [5]. He holds a Ph.D. in 1997 from University of Maryland, College Park on search and planning applied to Bridge [6], and co-authored several papers on that topic as well on forward pruning [7].
Selected Publications
[8] [9]External Links
Great Game Products - About Us
References
What links here?
Up one level