[Event "CCT-2 45 10"] [Site "Internet Chess Club"] [Date "2000.11.04"] [Round "3"] [White "Storm"] [Black "LambChop"] [Result "1-0"] 1.d4 d5 2.c4 dxc4 3.e3 e5 4.Nc3 exd4 5.exd4 Qe7+ 6.Be2 Nc6 7.Nf3 Bg4 8.O-O O-O-O 9.d5 Nf6 10.Be3 Bxf3 11.Bxf3 Ne5 12.Bxa7 b6 13.a4 Qb4 14.a5 Qxb2 15.axb6 Qxc3 16.b7+ Kxb7 17.Qa4 Kc8 18.Rab1 Nxf3+ 19.gxf3 Qb3 20. Qa6+ Kd7 21.Rxb3 cxb3 22.Qc6+ Kc8 23.Bb6 Nxd5 24.Qa8+ Kd7 1-0
a Chess Engine Communication Protocol aka WinBoard compliant chess engine written by Sean Empey, first released as free engine in May 2000. The program performed a parallel search based on ABDADA, and in 2004 Sean planned a change to Principal Variation Splitting in conjunction with bitboards [1]. Storm played the first two CCT Tournaments, CCT1 and CCT2.
Table of Contents
Selected Games
CCT2, round 3, Storm - LambChop [3]Namesake
See also
Forum Posts
External Links
References
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