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a Chess Engine Communication Protocol aka WinBoard compliant chess engine written by Sean Empey, first released as free engine in May 2000. The program performed a parallel search based on ABDADA, and in 2004 Sean planned a change to Principal Variation Splitting in conjunction with bitboards [1]. Storm played the first two CCT Tournaments, CCT1 and CCT2.
Thunderstorm over Death Valley, California [2]

Selected Games

CCT2, round 3, Storm - LambChop [3]
[Event "CCT-2 45 10"]
[Site "Internet Chess Club"]
[Date "2000.11.04"]
[Round "3"]
[White "Storm"]
[Black "LambChop"]
[Result "1-0"]
1.d4 d5 2.c4 dxc4 3.e3 e5 4.Nc3 exd4 5.exd4 Qe7+ 6.Be2 Nc6 7.Nf3 Bg4 
8.O-O O-O-O 9.d5 Nf6 10.Be3 Bxf3 11.Bxf3 Ne5 12.Bxa7 b6 13.a4 Qb4 
14.a5 Qxb2 15.axb6 Qxc3 16.b7+ Kxb7 17.Qa4 Kc8 18.Rab1 Nxf3+ 19.gxf3 
Qb3 20. Qa6+ Kd7 21.Rxb3 cxb3 22.Qc6+ Kc8 23.Bb6 Nxd5 24.Qa8+ Kd7 


See also

Forum Posts

External Links


  1. ^ Storm to PVS by Sean Empey, CCC, August 02, 2004
  2. ^ clouds, landscapes, storm, California, Death Valley, sand dunes
  3. ^ CCT2 hosted by Volker Richey

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