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*
Engines
* Texel
Texel
,
a free
UCI
compliant
open source chess engine
under the
GNU General Public License
developed by
Peter Österlund
. Texel, first released in March 2012, was basically a
C++11
port of Peter's
Java
engine
CuckooChess
, the name change inspired by
HMS Cuckoo
, which was wrecked on April 04, 1810 on the Haak Sands off the
Texel
at
Callantsoog
.
Texel applies many of the standard methods for computer chess programs, such as
iterative deepening
,
negascout
,
aspiration windows
,
quiescence search
with
SEE
pruning and
MVV/LVA
move ordering,
hash table
,
history heuristic
,
recursive null moves
,
futility pruning
,
late move reductions
,
opening book
and
magic bitboards
.
Texel dunes and
Eierland Lighthouse
[1]
Table of Contents
Version History
Texel 1.00
Texel 1.01
Texel 1.02
Texel 1.03
Texel 1.04
Texel 1.05
Texel 1.06
Texel 1.07
See also
Forum Posts
2012 ...
2015 ...
External Links
Chess Engine
Texel
References
What links here?
Version History
Texel 1.00
Changes of unreleased Texel 1.00 compared to the development version of
CuckooChess
:
Ported from
Java
to
C++
. About twice as fast as a result)
Added evaluation term to avoid walking into wrong corner in KRKB endings
Implemented
reverse futility pruning
Implemented
late move pruning
Texel 1.01
First released version in March 2012
[2]
addressing following topics:
Replaced cuckoo hashing with a more cache-friendly alternative
Implemented
passed pawn race
evaluation
Increased
passed pawn
bonus for pawns on rank 6 and 7
Texel 1.02
Texel
1.02
, released in June 2013
[3]
, had a number of mostly small changes, new evaluation features, and speed ups, such as only one check in
quiescence search
, cache line aligned entries of the
transposition table
, cache-optimized
magic bitboard
constants, support for
SSE4.2
PopCount
, and reduced
aspiration windows
with gradually widening after
fail-high
/
low
at the
root
.
Texel 1.03
Texel
1.03
, released in January 2014, was a huge improvement of about 100 Elo over Texel 1.02 using one core
[4]
, mostly due to
automated tuning
of
evaluation
parameters
[5]
. Further, beside other tweaks, Texel 1.03 incorporates a unique
recursive
parallel search
using
threads
, combining the power of
DTS
with the simplicity of
ABDADA
[6]
, and further applies
null move verification
and more aggressive
LMR
, but no longer uses the
Botvinnik-Markoff extension
.
Texel 1.04
Texel
1.04
in May 2014 is about 70 elo stronger than Texel 1.03 on Peter's Linux computer at very fast time controls, using one core. Almost all changes are improvements in the evaluation function
[7]
.
Texel 1.05
Texel
1.05
, released in January 2015, is about 57 elo stronger than Texel 1.04 on Peter's Linux computer at very fast time controls. The most notable changes are support for
Gaviota
and
Syzygy tablebases
[8]
,
singular extensions
, detection of 16 pawn
fortress positions
. and support for
multi-threaded
search on
Android
devices. Further improvements are due to more aggressive
LMR
, disabling of
LMP
in
PV nodes
[9]
,
check extensions
for negative
SEE
moves only if the remaining depth is small, and
bonus for pieces protected by pawns
[10]
.
Texel 1.05 for
Android
[11]
Texel 1.06
Texel 1.06 was released in July 2016, and supports
polyglot
opening books
, and comes with many
search
and
evaluation
improvements, beside others, more aggressive
LMR
and
null move pruning
, maximum number of search
threads
up to 512, support for
Windows
NUMA
systems having more than 64 cores, a small (512KB) per-thread
evaluation hash table
, and a 4-way
set associative
transposition table
. Texel 1.06 is around 40-50 elo stronger than Texel 1.05 in self play at very fast time controls
[12]
.
Texel 1.07
On September 30, 2017, Texel 1.07 came with a new
parallel search
based on
Lazy SMP
[13]
and
ABDADA
[14]
able to use
computer clusters
, and further supports
large pages
in
Windows
[15]
.
See also
CuckooChess
Geography
Lazy SMP - Lazy Cluster
Mammal
Texel's Tuning Method
Forum Posts
2012 ...
New chess engine: Texel
by
Peter Österlund
,
CCC
, March 24, 2012
Elo versus speed
by
Peter Österlund
,
CCC
, April 02, 2012
Texel recipe to fix TT draws scores
by
Marco Costalba
,
CCC
, June 23, 2012 »
Path-Dependency
,
Fifty-move Rule
2013
Texel 1.02
by
Peter Österlund
,
CCC
, June 08, 2013
Texel 1.02: First Impressions
by
Mike Scheidl
,
CCC
, June 14, 2013
Recursive DTS-like search algorithm
by
Peter Österlund
,
CCC
, July 24, 2013 »
Parallel Search
,
Recursion
2014
Texel 1.03
by
Peter Österlund
,
CCC
, January 19, 2014
Texel 1.03 gives good initial impression
by
Mike Scheidl
,
CCC
, January 21, 2014
The texel evaluation function optimization algorithm
by
Peter Österlund
,
CCC
, January 31, 2014 »
Automated Tuning
,
Texel's Tuning Method
Texel 1.04
by
Peter Österlund
,
CCC
, May 29, 2014
LMP in PV nodes
by
Peter Österlund
,
CCC
, December 27, 2014 »
Move Count Based Pruning
(LMP),
PV-Node
2015 ...
Texel 1.05
by
Peter Österlund
,
CCC
, January 24, 2015
History heuristic and fixed depth search
by
Peter Österlund
,
CCC
, May 16, 2015 »
History Heuristic
,
Late Move Reduction Test Results
2016
Texel 1.06
by
Peter Österlund
,
CCC
, July 10, 2016
How texel probes endgame tablebases
by
Peter Österlund
,
CCC
, July 16, 2016 »
Gaviota Tablebases
,
Syzygy Bases
2017
NUMA Texel version
by
Dann Corbit
,
CCC
, March 29, 2017 »
NUMA
Re: Is AlphaGo approach unsuitable to chess?
by
Peter Österlund
,
CCC
, May 31, 2017 »
AlphaGo
,
Deep Learning
,
Giraffe
Lazy SMP and "lazy cluster" experiments
by
Peter Österlund
,
CCC
, August 06, 2017 »
Lazy SMP - Lazy Cluster
Approximate ABDADA
by
Peter Österlund
,
CCC
, August 23, 2017 »
ABDADA
Texel 1.07
by
Peter Österlund
,
CCC
, September 30, 2017
External Links
Chess Engine
CuckooChess - A Java Chess Program - Texel: C++11 port
Texel Chess Engine - Android Apps on Google Play
Index of /chess/engines/Jim Ablett/TEXEL
by
Jim Ablett
, hosted by
Kirill Kryukov
Texel
in
CCRL 40/4
Texel
Texel from Wikipedia
Texel - Wikipedia.nl
(Dutch)
Texel (disambiguation) from Wikipedia
Texel (sheep) from Wikipedia
Texel (graphics) from Wikipedia
DJ Maestro
,
Susanne Alt
and
Jamie Peet
-
Jazz on the Waves Texel
,
Klif 12
,
Den Hoorn
, June 07, 2013,
YouTube
Video
References
^
Beach on the island of Texel
by
Jean-Pierre Dagneaux
, October 13, 2013,
Texel from Wikipedia
^
New chess engine: Texel
by
Peter Österlund
,
CCC
, March 24, 2012
^
Texel 1.02
by
Peter Österlund
,
CCC
, June 08, 2013
^
Texel 1.03
by
Peter Österlund
,
CCC
, January 19, 2014
^
The texel evaluation function optimization algorithm
by
Peter Österlund
,
CCC
, January 31, 2014
^
Recursive DTS-like search algorithm
by
Peter Österlund
,
CCC
, July 24, 2013
^
Texel 1.04
by
Peter Österlund
,
CCC
, May 29, 2014
^
How texel probes endgame tablebases
by
Peter Österlund
,
CCC
, July 16, 2016
^
LMP in PV nodes
by
Peter Österlund
,
CCC
, December 27, 2014
^
Texel 1.05
by
Peter Österlund
,
CCC
, January 24, 2015
^
Texel Chess Engine - Android Apps on Google Play
^
Texel 1.06
by
Peter Österlund
,
CCC
, July 10, 2016
^
Lazy SMP and "lazy cluster" experiments
by
Peter Österlund
,
CCC
, August 06, 2017
^
Approximate ABDADA
by
Peter Österlund
,
CCC
, August 23, 2017
^
Texel 1.07
by
Peter Österlund
,
CCC
, September 30, 2017
What links here?
Page
Date Edited
CuckooChess
Jan 17, 2017
Deep Learning
Feb 12, 2018
DGT Pi
Oct 22, 2017
Draw
Apr 14, 2018
Dynamic Tree Splitting
Apr 10, 2017
Endgame Tablebases
Mar 6, 2018
Engine releases
Apr 23, 2018
Engines
Mar 10, 2018
Fifty-move Rule
Aug 9, 2017
Futility Pruning
Aug 30, 2017
Gaviota Tablebases
Apr 22, 2018
Giraffe
Jan 8, 2018
Hakkapeliitta
Apr 26, 2016
History Heuristic
Jul 19, 2017
Late Move Reduction Test Results
Sep 25, 2017
Neural Networks
Mar 12, 2018
Node Types
Oct 22, 2017
Parallel Search
Dec 30, 2017
Path-Dependency
Oct 16, 2017
Peter Österlund
Aug 24, 2017
PicoChess
Mar 12, 2018
Recursion
Nov 18, 2017
Syzygy Bases
Apr 19, 2018
TCEC Season 10
Jan 3, 2018
TCEC Season 11
Apr 18, 2018
TCEC Season 6
Dec 2, 2014
TCEC Season 7
Jan 23, 2015
TCEC Season 8
Nov 30, 2015
TCEC Season 9
Nov 6, 2017
Texel
Oct 9, 2017
Texel's Tuning Method
Dec 2, 2017
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a free UCI compliant open source chess engine under the GNU General Public License developed by Peter Österlund. Texel, first released in March 2012, was basically a C++11 port of Peter's Java engine CuckooChess, the name change inspired by HMS Cuckoo, which was wrecked on April 04, 1810 on the Haak Sands off the Texel at Callantsoog.
Texel applies many of the standard methods for computer chess programs, such as iterative deepening, negascout, aspiration windows, quiescence search with SEE pruning and MVV/LVA move ordering, hash table, history heuristic, recursive null moves, futility pruning, late move reductions, opening book and magic bitboards.
Table of Contents
Version History
Texel 1.00
Changes of unreleased Texel 1.00 compared to the development version of CuckooChess:Texel 1.01
First released version in March 2012 [2] addressing following topics:Texel 1.02
Texel 1.02, released in June 2013 [3], had a number of mostly small changes, new evaluation features, and speed ups, such as only one check in quiescence search, cache line aligned entries of the transposition table, cache-optimized magic bitboard constants, support for SSE4.2 PopCount, and reduced aspiration windows with gradually widening after fail-high/low at the root.Texel 1.03
Texel 1.03, released in January 2014, was a huge improvement of about 100 Elo over Texel 1.02 using one core [4], mostly due to automated tuning of evaluation parameters [5]. Further, beside other tweaks, Texel 1.03 incorporates a unique recursive parallel search using threads, combining the power of DTS with the simplicity of ABDADA [6], and further applies null move verification and more aggressive LMR, but no longer uses the Botvinnik-Markoff extension.Texel 1.04
Texel 1.04 in May 2014 is about 70 elo stronger than Texel 1.03 on Peter's Linux computer at very fast time controls, using one core. Almost all changes are improvements in the evaluation function [7].Texel 1.05
Texel 1.06
Texel 1.06 was released in July 2016, and supports polyglot opening books, and comes with many search and evaluation improvements, beside others, more aggressive LMR and null move pruning, maximum number of search threads up to 512, support for Windows NUMA systems having more than 64 cores, a small (512KB) per-thread evaluation hash table, and a 4-way set associative transposition table. Texel 1.06 is around 40-50 elo stronger than Texel 1.05 in self play at very fast time controls [12].Texel 1.07
On September 30, 2017, Texel 1.07 came with a new parallel search based on Lazy SMP [13] and ABDADA [14] able to use computer clusters, and further supports large pages in Windows [15].See also
Forum Posts
2012 ...
- New chess engine: Texel by Peter Österlund, CCC, March 24, 2012
- Elo versus speed by Peter Österlund, CCC, April 02, 2012
- Texel recipe to fix TT draws scores by Marco Costalba, CCC, June 23, 2012 » Path-Dependency, Fifty-move Rule
2013- Texel 1.02 by Peter Österlund, CCC, June 08, 2013
- Texel 1.02: First Impressions by Mike Scheidl, CCC, June 14, 2013
- Recursive DTS-like search algorithm by Peter Österlund, CCC, July 24, 2013 » Parallel Search, Recursion
20142015 ...
- Texel 1.05 by Peter Österlund, CCC, January 24, 2015
- History heuristic and fixed depth search by Peter Österlund, CCC, May 16, 2015 » History Heuristic, Late Move Reduction Test Results
2016- Texel 1.06 by Peter Österlund, CCC, July 10, 2016
- How texel probes endgame tablebases by Peter Österlund, CCC, July 16, 2016 » Gaviota Tablebases, Syzygy Bases
2017Approximate ABDADA by Peter Österlund, CCC, August 23, 2017 » ABDADA
External Links
Chess Engine
Texel
References
What links here?
Up one level