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* Tristan Cazenave
Tristan Cazenave
,
a French computer scientist, games researcher, entrepreneur, and professor of Computer Science at
Lamsade
,
Paris Dauphine University
. In 1996, he received his Ph.D. from
Paris 6 University
under advisor
Jacques Pitrat
on a system,
learning
to play games by observing
[1]
. His research interests covers
search algorithms
and computer games. He has written programs for multiple board games and has authored more than one hundred scientific papers on
artificial intelligence
in
games
. Since 2017, along with
I-Chen Wu
and
Mark Winands
, Tristan Cazenave is
Editor-in-Chief
of the
ICGA Journal
.
Tristan Cazenave
[2]
Table of Contents
Photos
Monte-Carlo Go
Selected Publications
1995 ...
2000
2005 ...
2010 ...
2015 ...
External Links
References
What links here?
Photos
Michael Reiss
and
Tristan Cazenave
,
5th Computer Olympiad, Go, London 2000
[3]
Monte-Carlo Go
In April 2000, Tristan Cazenave wrote the
Monte-Carlo
part of
Computer Go
survey for the
Artificial Intelligence journal
, and following a discussion on Monte-Carlo Go with
Bruno Bouzy
, he re-implemented
Bernd Brügmann's
program
Gobble
[4]
and compared it to a more simple Monte-Carlo sampling approach, finding only little difference in level. The idea was further developed by
Bernard Helmstetter
,
Bruno Bouzy
,
Guillaume Chaslot
,
Rémi Coulom
,
Yizao Wang
and
Sylvain Gelly
who all much improved Monte-Carlo Go to the point it has become the current best approach to computer Go
[5]
. Along with
Nicolas Jouandeau
, Tristan Cazenave is co-author of the Go program
GoLois
, three times Gold Medal winner in
Phantom Go
[6]
at
Computer Olympiads
, and along with
Abdallah Saffidine
co-author of the
Hex
program
Yopt
, both applying
Monte-Carlo Tree Search
. In 2009, Tristan Cazenave and
Jean Méhat
won the
General Game Playing
competition
at
IJCAI 2009
with their program
Ary
[7]
, applying
Nested Monte-Carlo Search
[8]
Selected Publications
[9]
[10]
1995 ...
Tristan Cazenave
(
1995
).
Learning and Problem Solving in Gogol, a Go playing program
.
pdf
Tristan Cazenave
(
1995
).
Management of Uncertainty in Combinatorial Game Theory
.
zipped ps
Tristan Cazenave
(
1996
).
Systeme d'Apprentissage par Auto-Observation. Application au Jeu de Go
. Ph.D. thesis,
Universite Pierre et Marie Curie, Paris 6
, advisor
Jacques Pitrat
,
pdf
Bruno Bouzy
,
Tristan Cazenave
(
1996
).
Shared concepts between complex systems and the game of Go
.
pdf
Tristan Cazenave
(
1996
).
Learning to forecast by explaining the consequences of actions
.
pdf
Tristan Cazenave
(
1996
).
Self fuzzy learning
.
pdf
Tristan Cazenave
(
1997
).
Gogol (an Analytical Learning Program)
.
IJCAI'97
,
pdf
Bruno Bouzy
,
Tristan Cazenave
(
1997
).
Using the Object Oriented Paradigm to Model Context in Computer Go
. Context'97,
pdf
Tristan Cazenave
(
1998
).
Machine Introspection for Machine Learning
. Tucson 1998,
pdf
Tristan Cazenave
(
1998
).
Integration of Different Reasoning Modes in a Go Playing and Learning System
.
pdf
Tristan Cazenave
(
1998
).
Strategic Evaluation in Complex Domains
. FLAIRS 98,
pdf
Tristan Cazenave
(
1998
).
Metaprogramming Forced Moves
.
ECAI-98
,
pdf
Tristan Cazenave
(
1998
).
Learning with Fuzzy Definitions of Goals
.
pdf
2000
Tristan Cazenave
(
2000
).
Discovering Search Algorithms with Program Transformation
.
ps
Tristan Cazenave
(
2000
).
Generating Search Knowledge in a Class of Games
.
zipped ps
Tristan Cazenave
(
2000
).
Iterative Widening
.
5th Computer Olympiad Workshop
,
pdf
Tristan Cazenave
(
2000
).
Abstract Proof Search
.
CG 2000
,
pdf
2001
Tristan Cazenave
(
2001
).
Generating Patterns with External Conditions for the Game of Go
.
Advances in Computer Games 9
,
pdf
Bruno Bouzy
,
Tristan Cazenave
(
2001
).
Computer Go: an AI-oriented Survey
.
Artificial Intelligence Journal
, Vol. 132,
pdf
2002
Tristan Cazenave
(
2002
).
Admissible Moves in Two-Player Games
.
SARA 2002
,
pdf
Tristan Cazenave
(
2002
).
A Generalized Threats Search Algorithm
.
CG 2002
,
pdf
Tristan Cazenave
(
2002
).
Gradual Abstract Proof Search
.
ICGA Journal, Vol. 25 No. 1
,
pdf
2003
Bernard Helmstetter
,
Tristan Cazenave
(
2003
).
Searching with analysis of dependencies in a solitaire card game
.
Advances in Computer Games 10
,
pdf
2004
Tristan Cazenave
(
2004
).
Progressive Random Broadening
.
pdf
Tristan Cazenave
(
2004
).
Monte Carlo Real Time Strategy
.
pdf
Bernard Helmstetter
,
Tristan Cazenave
(
2004
).
Incremental Transpositions
.
CG 2004
,
pdf
,
pdf
2005 ...
Tristan Cazenave
,
Bernard Helmstetter
(
2005
).
Combining tactical search and Monte-Carlo in the game of Go
. IEEE
CIG 2005
,
pdf
,
pdf
Tristan Cazenave
(
2005
).
The separation game
. JCIS 2005,
pdf
Tristan Cazenave
(
2005
).
A Phantom-Go Program
.
Advances in Computer Games 11
,
pdf
Tristan Cazenave
,
Bernard Helmstetter
(
2005
).
Search for transitive connections
. Information Sciences, Vol. 175 No. 4,
pdf
2006
Tristan Cazenave
(
2006
).
Virtual Global Search: Application to 9×9 Go
.
CG 2006
2007
Tristan Cazenave
(
2007
).
Playing the Right Atari
.
ICGA Journal, Vol. 30, No. 1
,
pdf
Tristan Cazenave
,
Nicolas Jouandeau
(
2007
).
On the Parallelization of UCT
.
CGW 2007
,
pdf
Tristan Cazenave
(
2007
).
Reflexive Monte-Carlo Search
.
CGW 2007
,
pdf
Michel Quenault
,
Tristan Cazenave
(
2007
).
Extended General Gaming Model
.
CGW 2007
,
pdf
Tristan Cazenave
,
Clyde Kruskal
,
Bruno Bouzy
(
2007
).
Computer Games Workshop 2007
.
ICGA Journal, Vol. 30, No. 2
»
CGW 2007
Tristan Cazenave
,
Joris Bosboom
(
2007
).
GoLois wins Phantom Go tournament
.
ICGA Journal, Vol. 30, No. 3
,
pdf
»
12th Computer Olympiad
Tristan Cazenave
(
2007
).
Evolving Monte-Carlo Tree Search Algorithms
.
pdf
2008
Jean Méhat
,
Tristan Cazenave
(
2008
).
Ary: A Program for General Game Playing
.
pdf
Jean Méhat
,
Tristan Cazenave
(
2008
).
Monte-Carlo Tree Search for General Game Playing
.
pdf
Tristan Cazenave
(
2008
).
Multi-player Go
.
CG 2008
Tristan Cazenave
,
Nicolas Jouandeau
(
2008
).
A Parallel Monte-Carlo Tree Search Algorithm
.
CG 2008
,
pdf
2009
Tristan Cazenave
(
2009
).
Nested Monte-Carlo Search
.
IJCAI 2009
,
pdf
Tristan Cazenave
(
2009
).
GoLois wins Phantom-Go tournament
.
ICGA Journal, Vol. 32, No. 1
,
pdf
»
13th Computer Olympiad
Tristan Cazenave
(
2009
).
Golois wins Phantom Go Tournament
.
ICGA Journal, Vol. 32, No 2
,
pdf
Tristan Cazenave
,
Nicolas Jouandeau
(
2009
).
Parallel Nested Monte-Carlo Search
. NIDISC 2009,
pdf
Tristan Cazenave
(
2009
).
Monte-Carlo Kakuro
.
Advances in Computer Games 12
,
pdf
Tristan Cazenave
(
2009
).
Nested Monte-Carlo Search
.
IJCAI 2009
,
pdf
2010 ...
Tristan Cazenave
,
Abdallah Saffidine
(
2010
).
Monte-Carlo Hex
.
pdf
Abdallah Saffidine
,
Tristan Cazenave
,
Jean Méhat
(
2010
).
UCD : Upper Confidence bound for rooted Directed acyclic graphs
. TAAI IWCG,
pdf
Tristan Cazenave
,
Abdallah Saffidine
(
2010
).
Score Bounded Monte-Carlo Tree Search
.
CG 2010
,
pdf
Jean Méhat
,
Tristan Cazenave
(
2010
).
Combining UCT and Nested Monte-Carlo Search for Single-Player General Game Playing
.
IEEE Transactions on Computational Intelligence and AI in Games
, Vol. 2, No. 4,
pdf 2009
2011
Jean Méhat
,
Tristan Cazenave
(
2011
).
A Parallel General Game Player
.
KI Journal
, Vol. 25, No. 1,
pdf
Arpad Rimmel
,
Fabien Teytaud
,
Tristan Cazenave
(
2011
).
Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows
. Evostar 2011,
pdf
Abdallah Saffidine
,
Nicolas Jouandeau
,
Tristan Cazenave
(
2011
).
Solving breakthrough with Race Patterns and Job-Level Proof Number Search
.
Advances in Computer Games 13
»
Breakthrough (Game)
2012
Tristan Cazenave
,
Jean Méhat
,
Mark Winands
(eds.) (
2012
).
Computer Games Workshop at ECAI 2012
.
ECAI CGW 2012
,
pdf
Tristan Cazenave
,
Fabien Teytaud
(
2012
).
Beam Nested Rollout Policy Adaptation
.
ECAI CGW 2012
Abdallah Saffidine
,
Tristan Cazenave
(
2012
).
A General Multi-Agent Modal Logic K Framework for Game Tree Search
.
ECAI CGW 2012
Mark Winands
,
Tristan Cazenave
(
2012
).
Computer Games Workshop at ECAI 2012
.
ICGA Journal, Vol. 35, No. 3
»
ECAI CGW 2012
Abdallah Saffidine
,
Tristan Cazenave
(
2012
).
Multiple-Outcome Proof Number Search
.
ECAI 2012
»
Proof-Number Search
Abdallah Saffidine
,
Tristan Cazenave
,
Jean Méhat
(
2012
).
UCD : Upper confidence bound for rooted directed acyclic graphs
.
Knowledge Based Systems, Vol. 34
2013
Mark Winands
,
Tristan Cazenave
(
2013
).
Computer Games Workshop at IJCAI 2013
.
ICGA Journal, Vol. 36, No. 3
»
IJCAI 2013
Abdallah Saffidine
,
Tristan Cazenave
(
2013
).
Developments on Product Propagation
.
CG 2013
Abdallah Saffidine
,
Nicolas Jouandeau
,
Cédric Buron
,
Tristan Cazenave
(
2013
).
Material Symmetry to Partition Endgame Tables
.
CG 2013
Tristan Cazenave
(
2013
).
GOLOIS Wins Phantom Go Tournament
.
ICGA Journal, Vol. 36, No. 4
»
17th Computer Olympiad
2014
Tristan Cazenave
,
Mark Winands
,
Yngvi Björnsson
(eds.) (
2014
).
Computer Games
.
ECAI CGW 2014
Nicolas Jouandeau
,
Tristan Cazenave
(
2014
).
Small and Large MCTS Playouts applied to Chinese Dark Chess Stochastic Game
.
ECAI CGW 2014
Alexandre Menif
,
Éric Jacopin
,
Tristan Cazenave
(
2014
).
SHPE: HTN Planning for Video Games
.
ECAI CGW 2014
Tom Pepels
,
Tristan Cazenave
,
Mark Winands
,
Marc Lanctot
(
2014
).
Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search
.
ECAI CGW 2014
Mark Winands
,
Tristan Cazenave
(
2014
).
ECAI Computer Games Workshop
.
ICGA Journal, Vol. 37, No. 4
»
ECAI CGW 2014
2015 ...
Tristan Cazenave
(
2015
).
Playout Policy Adaptation for Games
.
Advances in Computer Games 14
Jialin Liu
,
Olivier Teytaud
,
Tristan Cazenave
(
2016
).
Fast seed-learning algorithms for games
.
CG 2016
Mark Winands
,
Tristan Cazenave
(
2017
).
IJCAI Computer Games Workshop 2015
.
ICGA Journal, Vol. 39, No. 1
»
IJCAI 2015
Tristan Cazenave
(
2017
).
Residual Networks for Computer Go
.
IEEE Transactions on Computational Intelligence and AI in Games
, Vol. PP, No. 99,
pdf
[11]
Tristan Cazenave
(
2017
).
Improved Policy Networks for Computer Go
.
Advances in Computer Games 15
,
pdf
Tristan Cazenave
(
2017
).
Nested Rollout Policy Adaptation with Selective Policies
.
Computer Games
External Links
Tristan Cazenave homepage
Tristan Cazenave's ICGA Tournaments
The Mathematics Genealogy Project - Tristan Cazenave
Cazenave, Tristan
from
computer-go.info
References
^
Tristan Cazenave
(
1996
).
Systeme d'Apprentissage par Auto-Observation. Application au Jeu de Go
. Ph.D. thesis,
Universite Pierre et Marie Curie, Paris 6
, advisor
Jacques Pitrat
,
pdf
^
Tristan Cazenave homepage
^
Computer Go - Past Events - Computer Olympiad 2000
^
Gobble
^
Tristan Cazenave - Biography
^
Go Variants - Phantom go
^
Jean Méhat
,
Tristan Cazenave
(
2008
).
Ary: A Program for General Game Playing
.
pdf
^
Tristan Cazenave
(
2009
).
Nested Monte-Carlo Search
.
IJCAI 2009
,
pdf
^
Tristan Cazenave - Papers Sorted by Year
^
DBLP: Tristan Cazenave
^
Residual Networks for Computer Go
by Brahim Hamadicharef,
CCC
, December 07, 2017
What links here?
Page
Date Edited
10th Computer Olympiad
Jul 22, 2017
12th Computer Olympiad
Jul 22, 2017
13th Computer Olympiad
Jul 22, 2017
14th Computer Olympiad
Jul 23, 2017
15th Computer Olympiad
Aug 12, 2017
16th Computer Olympiad
Aug 12, 2017
17th Computer Olympiad
Aug 12, 2017
20th Computer Olympiad
Feb 5, 2018
5th Computer Olympiad
Jan 17, 2017
8th Computer Olympiad
Jul 22, 2017
Abdallah Saffidine
Aug 11, 2017
Advances in Computer Games 10
Dec 30, 2016
Advances in Computer Games 11
Dec 27, 2016
Advances in Computer Games 12
Jan 5, 2017
Advances in Computer Games 13
Jan 7, 2017
Advances in Computer Games 14
Aug 11, 2017
Advances in Computer Games 15
Aug 12, 2017
Advances in Computer Games 9
Nov 15, 2016
AlphaZero
Feb 10, 2018
Arpad Rimmel
Mar 16, 2016
Bernard Helmstetter
May 23, 2016
Breakthrough (Game)
Aug 11, 2017
Bruno Bouzy
Aug 12, 2017
CG 2000
May 26, 2015
CG 2002
Jun 9, 2015
CG 2004
Dec 29, 2016
CG 2006
Dec 28, 2016
CG 2008
Jan 3, 2017
CG 2010
Jan 8, 2014
CG 2013
Jul 18, 2017
CG 2016
Dec 18, 2017
CGW 2007
Jan 2, 2017
Chinese Dark Chess
Sep 19, 2017
Clyde Kruskal
Jan 2, 2017
Deep Learning
Feb 12, 2018
ECAI CGW 2012
May 21, 2015
ECAI CGW 2014
Jul 18, 2017
Endgame Tablebases
Mar 6, 2018
Fabien Teytaud
Jul 8, 2016
Games
Feb 20, 2018
General Game Playing
Dec 22, 2017
Go
Jan 24, 2018
Hao Cui
Jun 29, 2017
Hex
Dec 29, 2017
I-Chen Wu
Sep 19, 2017
ICGA
Jul 8, 2017
ICGA Journal
Dec 21, 2017
Jean Méhat
Jan 19, 2016
Learning
Feb 20, 2018
Liang Li
Jun 29, 2017
Marc Lanctot
Jan 10, 2018
Mark Winands
Sep 19, 2017
Mathematician
Apr 9, 2018
Michael Reiss
Dec 15, 2016
Monte-Carlo Tree Search
Apr 26, 2018
Neural Networks
Mar 12, 2018
Nicolas Jouandeau
Jun 29, 2017
Olivier Teytaud
Jan 7, 2017
Othello
Jan 4, 2018
Parallel Search
Dec 30, 2017
Pattern Recognition
Sep 8, 2017
People
Feb 28, 2018
Phantom Go
Jun 29, 2017
Proof-number search
Jan 22, 2018
Ruijian Wang
Jun 29, 2017
Search
Feb 1, 2018
Siran Lin
Jun 29, 2017
Transposition
Jun 8, 2015
Tristan Cazenave
Jan 22, 2018
UCT
Jan 22, 2018
University of Paris
Nov 26, 2015
WMCCC 2000
Feb 27, 2018
Yngvi Björnsson
Jun 26, 2017
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a French computer scientist, games researcher, entrepreneur, and professor of Computer Science at Lamsade, Paris Dauphine University. In 1996, he received his Ph.D. from Paris 6 University under advisor Jacques Pitrat on a system, learning to play games by observing [1] . His research interests covers search algorithms and computer games. He has written programs for multiple board games and has authored more than one hundred scientific papers on artificial intelligence in games. Since 2017, along with I-Chen Wu and Mark Winands, Tristan Cazenave is Editor-in-Chief of the ICGA Journal.
Table of Contents
Photos
Monte-Carlo Go
In April 2000, Tristan Cazenave wrote the Monte-Carlo part of Computer Go survey for the Artificial Intelligence journal, and following a discussion on Monte-Carlo Go with Bruno Bouzy, he re-implemented Bernd Brügmann's program Gobble [4] and compared it to a more simple Monte-Carlo sampling approach, finding only little difference in level. The idea was further developed by Bernard Helmstetter, Bruno Bouzy, Guillaume Chaslot, Rémi Coulom, Yizao Wang and Sylvain Gelly who all much improved Monte-Carlo Go to the point it has become the current best approach to computer Go [5] . Along with Nicolas Jouandeau, Tristan Cazenave is co-author of the Go program GoLois, three times Gold Medal winner in Phantom Go [6] at Computer Olympiads, and along with Abdallah Saffidine co-author of the Hex program Yopt, both applying Monte-Carlo Tree Search. In 2009, Tristan Cazenave and Jean Méhat won the General Game Playing competition at IJCAI 2009 with their program Ary [7] , applying Nested Monte-Carlo Search [8]Selected Publications
[9] [10]1995 ...
2000
- Tristan Cazenave (2000). Discovering Search Algorithms with Program Transformation. ps
- Tristan Cazenave (2000). Generating Search Knowledge in a Class of Games. zipped ps
- Tristan Cazenave (2000). Iterative Widening. 5th Computer Olympiad Workshop, pdf
- Tristan Cazenave (2000). Abstract Proof Search. CG 2000, pdf
2001- Tristan Cazenave (2001). Generating Patterns with External Conditions for the Game of Go. Advances in Computer Games 9, pdf
- Bruno Bouzy, Tristan Cazenave (2001). Computer Go: an AI-oriented Survey. Artificial Intelligence Journal, Vol. 132, pdf
2002- Tristan Cazenave (2002). Admissible Moves in Two-Player Games. SARA 2002, pdf
- Tristan Cazenave (2002). A Generalized Threats Search Algorithm. CG 2002, pdf
- Tristan Cazenave (2002). Gradual Abstract Proof Search. ICGA Journal, Vol. 25 No. 1, pdf
2003- Bernard Helmstetter, Tristan Cazenave (2003). Searching with analysis of dependencies in a solitaire card game. Advances in Computer Games 10, pdf
20042005 ...
- Tristan Cazenave, Bernard Helmstetter (2005). Combining tactical search and Monte-Carlo in the game of Go. IEEE CIG 2005, pdf, pdf
- Tristan Cazenave (2005). The separation game. JCIS 2005, pdf
- Tristan Cazenave (2005). A Phantom-Go Program. Advances in Computer Games 11, pdf
- Tristan Cazenave, Bernard Helmstetter (2005). Search for transitive connections. Information Sciences, Vol. 175 No. 4, pdf
2006- Tristan Cazenave (2006). Virtual Global Search: Application to 9×9 Go. CG 2006
2007- Tristan Cazenave (2007). Playing the Right Atari. ICGA Journal, Vol. 30, No. 1, pdf
- Tristan Cazenave, Nicolas Jouandeau (2007). On the Parallelization of UCT. CGW 2007, pdf
- Tristan Cazenave (2007). Reflexive Monte-Carlo Search. CGW 2007, pdf
- Michel Quenault, Tristan Cazenave (2007). Extended General Gaming Model. CGW 2007, pdf
- Tristan Cazenave, Clyde Kruskal, Bruno Bouzy (2007). Computer Games Workshop 2007. ICGA Journal, Vol. 30, No. 2 » CGW 2007
- Tristan Cazenave, Joris Bosboom (2007). GoLois wins Phantom Go tournament. ICGA Journal, Vol. 30, No. 3, pdf » 12th Computer Olympiad
- Tristan Cazenave (2007). Evolving Monte-Carlo Tree Search Algorithms. pdf
2008- Jean Méhat, Tristan Cazenave (2008). Ary: A Program for General Game Playing. pdf
- Jean Méhat, Tristan Cazenave (2008). Monte-Carlo Tree Search for General Game Playing. pdf
- Tristan Cazenave (2008). Multi-player Go. CG 2008
- Tristan Cazenave, Nicolas Jouandeau (2008). A Parallel Monte-Carlo Tree Search Algorithm. CG 2008, pdf
20092010 ...
- Tristan Cazenave, Abdallah Saffidine (2010). Monte-Carlo Hex. pdf
- Abdallah Saffidine, Tristan Cazenave, Jean Méhat (2010). UCD : Upper Confidence bound for rooted Directed acyclic graphs. TAAI IWCG, pdf
- Tristan Cazenave, Abdallah Saffidine (2010). Score Bounded Monte-Carlo Tree Search. CG 2010, pdf
- Jean Méhat, Tristan Cazenave (2010). Combining UCT and Nested Monte-Carlo Search for Single-Player General Game Playing. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, No. 4, pdf 2009
2011- Jean Méhat, Tristan Cazenave (2011). A Parallel General Game Player. KI Journal, Vol. 25, No. 1, pdf
- Arpad Rimmel, Fabien Teytaud, Tristan Cazenave (2011). Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows. Evostar 2011, pdf
- Abdallah Saffidine, Nicolas Jouandeau, Tristan Cazenave (2011). Solving breakthrough with Race Patterns and Job-Level Proof Number Search. Advances in Computer Games 13 » Breakthrough (Game)
2012- Tristan Cazenave, Jean Méhat, Mark Winands (eds.) (2012). Computer Games Workshop at ECAI 2012. ECAI CGW 2012, pdf
- Mark Winands, Tristan Cazenave (2012). Computer Games Workshop at ECAI 2012. ICGA Journal, Vol. 35, No. 3 » ECAI CGW 2012
- Abdallah Saffidine, Tristan Cazenave (2012). Multiple-Outcome Proof Number Search. ECAI 2012 » Proof-Number Search
- Abdallah Saffidine, Tristan Cazenave, Jean Méhat (2012). UCD : Upper confidence bound for rooted directed acyclic graphs. Knowledge Based Systems, Vol. 34
2013Tristan Cazenave, Fabien Teytaud (2012). Beam Nested Rollout Policy Adaptation. ECAI CGW 2012
Abdallah Saffidine, Tristan Cazenave (2012). A General Multi-Agent Modal Logic K Framework for Game Tree Search. ECAI CGW 2012
- Mark Winands, Tristan Cazenave (2013). Computer Games Workshop at IJCAI 2013. ICGA Journal, Vol. 36, No. 3 » IJCAI 2013
- Abdallah Saffidine, Tristan Cazenave (2013). Developments on Product Propagation. CG 2013
- Abdallah Saffidine, Nicolas Jouandeau, Cédric Buron, Tristan Cazenave (2013). Material Symmetry to Partition Endgame Tables. CG 2013
- Tristan Cazenave (2013). GOLOIS Wins Phantom Go Tournament. ICGA Journal, Vol. 36, No. 4 » 17th Computer Olympiad
2014Nicolas Jouandeau, Tristan Cazenave (2014). Small and Large MCTS Playouts applied to Chinese Dark Chess Stochastic Game. ECAI CGW 2014
Alexandre Menif, Éric Jacopin, Tristan Cazenave (2014). SHPE: HTN Planning for Video Games. ECAI CGW 2014
Tom Pepels, Tristan Cazenave, Mark Winands, Marc Lanctot (2014). Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search. ECAI CGW 2014
2015 ...
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