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Werner Inmann,
an Austrian software developer and in the late 90s as computer chess programmer author of the WinBoard compliant chess engine InmiChess [1].

As professional programmer, Werner became fascinated in computer chess programming in 1997 after reading a Donninger article about that topic, and soon started programming. After further inspirations from Steinwender's and Friedel's book Schach am PC [2] and implementing alpha-beta, quiescence search and evaluation based on piece-square tables, ImniChess saw the light of day. In 1999 after exchanging ideas with Steffen A. Jakob, the author of Hossa, Werner tried bitboards to implement more effective pattern recognition for a more sophisticated evaluation, but failed, and soon changed back to mailbox [3].
Jango and Werner [4]

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References

  1. ^ InmiChess Homepage (dead link)
  2. ^ Dieter Steinwender, Frederic Friedel. (1995). Schach am PC Bits und Bytes im königlichen Spiel, Markt und Technik Buch 1995, ISBN: 978-3-87791-522-6 (German)
  3. ^ Die Geschichte von InmiChess (dead link)
  4. ^ about Inmann Werner (dead link)

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