Skip to main content
guest
Join
|
Help
|
Sign In
chessprogramming
Home
guest
|
Join
|
Help
|
Sign In
Wiki Home
Recent Changes
Pages and Files
Members
Home
Basics
Getting Started
Board Representation
Search
Evaluation
Principle Topics
Chess
Programming
Artificial Intelligence
Knowledge
Learning
Testing
Tuning
User Interface
Protocols
Dictionary
Lists
Arts
Cartoons
CC Forums
Conferences
Dedicated CC
Engines
Games
Hardware
History
Organizations
Papers
People
Periodical
Samples
Software
Timeline
Tournaments and Matches
Videos
Misc
Acknowledgments
On New Pages
Recommended Reading
Wikispaces Help
Wilhelm
Edit
0
9
…
4
Tags
chesslegend
engines
givenname
musicvideos
Notify
RSS
Backlinks
Source
Print
Export (PDF)
Home
*
Engines
* Wilhelm
Wilhelm
,
a chess program by
Rafael B. Andrist
with an own
GUI
running under
Windows
with focus on
endgame
research. The chess engine is witten in
C
with some small
x86
Assembly
routines, the GUI written in
Visual Basic
[1]
. Wilhelm knows about
co-ordinate squares
in
pawn endgames
with completly blocked pawns, and solves the
Lasker-Reichhelm Position
(Fine #70) instantly
[2]
. It supports 5 and 6 men
Nalimov Tablebases
and features special
EGTB
analysis modes
[3]
. Wilhelm was used to model fallible endgame play
[4]
as elaborated by its author and
Guy Haworth
. Experiments agree well with a
Markov Model
theory
[5]
.
Wilhelm Steinitz
[6]
Table of Contents
Screen Shot
See also
Publications
Forum Posts
External Links
Chess Program
Misc
References
What links here?
Screen Shot
Wilhelm
GUI
[7]
See also
Chess legends
Given Name
Steinitz
Publications
Guy Haworth
(
2003
).
Reference Fallible Endgame Play
.
ICGA Journal, Vol. 26, No. 2
Guy Haworth
,
Rafael B. Andrist
(
2003
).
Model Endgame Analysis
.
Advances in Computer Games 10
Rafael B. Andrist
,
Guy Haworth
(
2005
).
Deeper model endgame analysis
.
Theoretical Computer Science
, Vol. 349, No. 2
Forum Posts
chess program "Wilhelm" released
by
Rafael B. Andrist
,
CCC
, August 19, 2001
Program "Wilhelm" updated
by
Rafael B. Andrist
,
CCC
, November 11, 2001
Wilhelm 1.43 available - support of new EGTB format
by
Rafael B. Andrist
,
CCC
, February 10, 2003
new "Wilhelm", access to 42p EGTB
by
Rafael B. Andrist
,
CCC
, September 30, 2003
Bug/glitch in Nalimov Code (and in Wilhelm)?
by
Dieter Bürssner
,
CCC
, May 09, 2004
WILHELM is the testing tool ...
by
Guy Haworth
,
CCC
, July 23, 2004
Re: Freezer vs. Wilhelm
by
Eiko Bleicher
,
CCC
, May 18, 2005 »
Freezer
Wilhelm update
by
Rafael B. Andrist
,
CCRL Discussion Board
, August 23, 2006
Wilhelm 1.50 in action
by
Ruxy Sylwyka
,
CCC
, March 20, 2012
Wilhelm
by silversurfer,
Immortal Chess Forum
, March 20, 2012
External Links
Chess Program
Software for solving chess problems / puzzles / endgame studies
from
Ron Murawski's
Computer-Chess Wiki
(
Wilhelm
download)
Misc
Wilhelm from Wikipedia
Wilhelm (name) from Wikipedia
Wilhelm Steinitz from Wikipedia
A Wilhelm Scream
-
The King is Dead
(2005),
YouTube
Video
References
^
Wilhelm
by silversurfer,
Immortal Chess Forum
, March 20, 2012
^
Re: Fine 70 same 7 engines (more)
by
Rafael B. Andrist
,
CCC
, September 10, 2001
^
Wilhelm update
by
Rafael B. Andrist
,
CCRL Discussion Board
, August 23, 2006
^
Guy Haworth
(
2003
).
Reference Fallible Endgame Play
.
ICGA Journal, Vol. 26, No. 2
^
Guy Haworth
,
Rafael B. Andrist
(
2003
).
Model Endgame Analysis
.
Advances in Computer Games 10
^
Wilhelm Steinitz
,
Wikimedia Commons
^
Wilhelm 1.50 in action
by
Ruxy Sylwyka
,
CCC
, March 20, 2012
What links here?
Page
Date Edited
Chess Problem Solving Engines
Apr 21, 2017
Corresponding Squares
Oct 9, 2017
Engines
Mar 10, 2018
Freezer
Aug 14, 2016
Rafael B. Andrist
May 30, 2017
Wilhelm
Oct 6, 2015
Up one level
Javascript Required
You need to enable Javascript in your browser to edit pages.
help on how to format text
Turn off "Getting Started"
Home
...
Loading...
a chess program by Rafael B. Andrist with an own GUI running under Windows with focus on endgame research. The chess engine is witten in C with some small x86 Assembly routines, the GUI written in Visual Basic [1]. Wilhelm knows about co-ordinate squares in pawn endgames with completly blocked pawns, and solves the Lasker-Reichhelm Position (Fine #70) instantly [2]. It supports 5 and 6 men Nalimov Tablebases and features special EGTB analysis modes [3]. Wilhelm was used to model fallible endgame play [4] as elaborated by its author and Guy Haworth. Experiments agree well with a Markov Model theory [5].
Table of Contents
Screen Shot
See also
Publications
Forum Posts
External Links
Chess Program
Misc
References
What links here?
Up one level