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Wojciech Jaśkowski
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* Wojciech Jaśkowski
Wojciech Jaśkowski
,
a Polish computer scientist and assistant professor at the Institute of Computing Science,
Poznań University of Technology
, where he already defended his Ph.D. thesis in 2011, devoted to a subclass of
optimization problems
applied to
learning
game strategies and
combinatorial optimizations
[1]
[2]
. His research interests include
genetic programming
,
coevolutionary algorithms
,
evolutionary computation
,
reinforcement learning
, and
pattern recognition
, using the game of
Othello
as testbed.
Wojciech Jaśkowski
[3]
Table of Contents
Selected Publications
2007 ...
2010 ...
External Links
References
What links here?
Selected Publications
[4]
[5]
2007 ...
Wojciech Jaśkowski
,
Krzysztof Krawiec
,
Bartosz Wieloch
(
2007
).
BrilliANT: The Winner Entry of the GECCO'2007 Ant Wars Contest.
Technical report,
pdf
Wojciech Jaśkowski
,
Krzysztof Krawiec
,
Bartosz Wieloch
(
2008
).
Winning Ant Wars: Evolving a Human-Competitive Game Strategy using Fitnessless Selection
.
EuroGP 2008
[6]
Wojciech Jaśkowski
,
Bartosz Wieloch
,
Krzysztof Krawiec
(
2008
).
Fitnessless Coevolution
.
GECCO'08
,
pdf
Wojciech Jaśkowski
,
Krzysztof Krawiec
,
Bartosz Wieloch
(
2008
).
Evolving Strategy for a Probabilistic Game of Imperfect Information using Genetic Programming
. Genetic Programming and Evolvable Machines, Vol. 9, No. 4,
pdf
Wojciech Jaśkowski
,
Krzysztof Krawiec
(
2009
).
Formal Analysis and Algorithms for Extracting Coordinate Systems of Games
.
CIG 2009
Marcin Szubert
,
Wojciech Jaśkowski
,
Krzysztof Krawiec
(
2009
).
Coevolutionary Temporal Difference Learning for Othello
.
IEEE Symposium on Computational Intelligence and Games
,
pdf
2010 ...
Krzysztof Krawiec
,
Wojciech Jaśkowski
,
Marcin Szubert
(
2011
).
Evolving small-board Go players using Coevolutionary Temporal Difference Learning with Archives
.
Applied Mathematics and Computer Science
, Vol. 21, No. 4 »
Go
Marcin Szubert
,
Wojciech Jaśkowski
,
Krzysztof Krawiec
(
2011
).
Learning Board Evaluation Function for Othello by Hybridizing Coevolution with Temporal Difference Learning
.
Control and Cybernetics
, Vol. 40, No. 3,
pdf
Wojciech Jaśkowski
(
2011
).
Algorithms for Test-Based Problems
. Ph.D. thesis,
Poznań University of Technology
, supervisor
Krzysztof Krawiec
,
pdf
Marcin Szubert
,
Wojciech Jaśkowski
,
Krzysztof Krawiec
(
2013
).
On Scalability, Generalization, and Hybridization of Coevolutionary Learning: a Case Study for Othello
.
IEEE Transactions on Computational Intelligence and AI in Games
, Vol. 5, No. 3
Marcin Szubert
,
Wojciech Jaśkowski
,
Paweł Liskowski
,
Krzysztof Krawiec
(
2013
).
Shaping Fitness Function for Evolutionary Learning of Game Strategies
.
GECCO 2013
,
pdf
Wojciech Jaśkowski
,
Paweł Liskowski
,
Marcin Szubert
,
Krzysztof Krawiec
(
2013
).
Improving Coevolution by Random Sampling
.
GECCO 2013
,
pdf
Wojciech Jaśkowski
,
Marcin Szubert
,
Paweł Liskowski
(
2014
).
Multi-Criteria Comparison of Coevolution and Temporal Difference Learning on Othello
.
EvoApplications 2014
,
Springer, volume 8602
Marcin Szubert
,
Wojciech Jaśkowski
(
2014
).
Temporal Difference Learning of N-Tuple Networks for the Game 2048
.
IEEE Conference on Computational Intelligence and Games
,
pdf
[7]
Wojciech Jaśkowski
(
2014
).
Systematic n-Tuple Networks for Othello Position Evaluation
.
ICGA Journal, Vol. 37, No. 2
,
preprint as pdf
»
Othello
External Links
Wojciech Jaśkowski | Institute of Computing Science, Poznan University of Technolog
Othello Players
by
Wojciech Jaśkowski
Wojciech Jaśkowski - Google Scholar Citations
Wojciech Jaśkowski · GitHub
Wojciech Jaśkowski | LinkedIn
References
^
Wojciech Jaśkowski
(
2011
).
Algorithms for Test-Based Problems
. Ph.D. thesis,
Poznań University of Technology
, supervisor
Krzysztof Krawiec
,
pdf
^
Honourable mention in the competition for the 2011 Polish Artificial Intelligence Society Award for the Best Ph. D. Dissertation in Artificial Intelligence (Polskie Stowarzyszenie Sztucznej Inteligencji)
^
Wojciech Jaśkowski - Google Scholar Citations
^
Publications | Wojciech Jaśkowski
^
dblp: Wojciech Jaskowski
^
Ant Wars
by
Wojciech Jaśkowski
^
2048 (video game) from Wikipedia
What links here?
Page
Date Edited
Bartosz Wieloch
Dec 15, 2014
Deep Learning
Feb 12, 2018
Games
Feb 20, 2018
Genetic Programming
Dec 26, 2017
Go
Jan 24, 2018
ICGA Journal
Dec 21, 2017
Krzysztof Krawiec
Dec 15, 2014
Kun-Hao Yeh
Jul 19, 2017
Learning
Feb 20, 2018
Marcin Szubert
Dec 13, 2014
Othello
Jan 4, 2018
Paweł Liskowski
Jan 22, 2017
People
Feb 28, 2018
Reinforcement Learning
Feb 12, 2018
Temporal Difference Learning
Feb 20, 2018
Wojciech Jaśkowski
Dec 13, 2014
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a Polish computer scientist and assistant professor at the Institute of Computing Science, Poznań University of Technology, where he already defended his Ph.D. thesis in 2011, devoted to a subclass of optimization problems applied to learning game strategies and combinatorial optimizations [1] [2]. His research interests include genetic programming, coevolutionary algorithms, evolutionary computation, reinforcement learning, and pattern recognition, using the game of Othello as testbed.
Table of Contents
Selected Publications
[4] [5]2007 ...
2010 ...
External Links
References
What links here?
Up one level